Posts tagged “model”

Interview with Steve posted on Ethnography Matters

Here’s an interview with me at Ethnography Matters. We talked about the book, the writing process and other aspects of how interviewing users is playing out in the corporate world.

EM: How much heterogeneity is there between companies / clients? Are there any broad typological characterizations of companies and their attitude towards user research? Does this inform different ways of delivering research results, different ways of “talking to” these companies?

SP: There are no doubt dozens of frameworks (see for example, Jess McMullin’s Design Maturity Model on page 142) for characterizing the organization. But let me throw out a new one: in the Passover Haggadah there is the example of the four sons. One wise, one wicked, one simple and one who does not know how to ask a question. The wise son asks to have all of the history, insight and other findings explained to him. We’re encouraged to explain everything to him. The wicked son separates himself from the issue by asking why it’s important to you. We’re told to tell him why it’s important to us (and not persuade him that it should be important to him). The simple son doesn’t even focus in on the issue and just asks “What is this?” so we’re to give him the headline. We’re told to approach the son who doesn’t even know how to ask a question and take the initiative to explain things to him. And one scholar writes about a fifth son who isn’t even in the room and it’s up to us to seek him out and give him the lowdown.

Sure, it may be a bit forced but it’s not hard to see those sons as archetypes of individuals, departments or entire workplace cultures. Whatever your framework is, you obviously need to understand the specifics of who you are dealing with and have a range of approaches for responding. All of this stuff with people (be they clients or research subjects) is messy and I’m not so comfortable with pre-emptive categorization and its resultant tactical choices.

Thanks to Tricia Wang and Jenna Burrell and everyone else at Ethnography Matters for a great discussion.

ChittahChattah Quickies

  • The iPad, the Kindle, and the future of books [The New Yorker] – Traditionally, publishers have sold books to stores, with the wholesale price for hardcovers set at fifty per cent of the cover price. Authors are paid royalties at a rate of about fifteen per cent of the cover price….E-books called the whole system into question. If there was no physical book, what would determine the price? Most publishers agreed, with some uncertainty, to give authors a royalty of twenty-five per cent, and began a long series of negotiations with Amazon over pricing. For months before Sargent’s visit, the publishers had talked about imposing an “agency model” for e-books. Under such a model, the publisher would be considered the seller, and an online vender like Amazon would act as an “agent,” in exchange for a thirty-per-cent fee. Yet none of the publishers seemed to think that they could act alone, and if they presented a unified demand to Amazon they risked being charged with price-fixing and collusion.
  • The End Is Near for BlackBerry’s Trackball [BusinessWeek] – The BlackBerry trackball, introduced in 2006, has always had issues. It accumulates grit and gunk. Tony Naftchi started Fixyourberry.com from a small office on New York's 7th Ave. A stream of bankers, fashion models, and other high-end BlackBerry addicts pay $30 for new trackballs. "They need them fixed—'Now!' It should come as no surprise that the little sphere, flawed and strangely beloved, faces obsolescence. Trackball shipments in 2010 will fall short of last year's peak of 25 million. The last trackballs installed in new BlackBerrys will go in its Tour. Later versions have trackpads. By 2013, iSuppli predicts trackball shipments will have ceased altogether. Diehards will cling to trackballs. Nothing worth having ever goes away entirely. You can still buy a new manual typewriter on Amazon.com (AMZN) for $99.95. Betamax has its determined fans. And Westfield Whip Manufacturing in Westfield, Mass., produces more than 50,000 buggy whips annually. It's hard to kill a consumer icon.

ChittahChattah Quickies

  • DEVO – Focus Group Testing the Future [YouTube] – Filled with brilliantly sarcastic soundbites, this is definitely pushing on post-modernism/post-irony. DEVO doing focus group testing (or so they say) on every aspect of their 2010 offering (brand, logotype, instrumentation, clothing). Interesting also to see how this appears in the press with varying amounts of the irony removed.
  • Theater Preshow Announcements Take Aim at Cellphones [NYTimes.com] – In a production of “Our Town” the director, David Cromer, who played the Stage Manager, took a minimal approach because he wanted to stay true to Thornton Wilder’s desire to forgo conventional theatrics. “In that show we had this issue, which is that there was to be no theater technology. The whole act of my entrance was that you were supposed to think it was someone from the theater,” Mr. Cromer explained. “We didn’t want the Stage Manager to come out and say, ‘Please turn your cellphones off,’ because that would be rewriting Wilder.” Instead Mr. Cromer simply held up a cellphone upon entering at the beginning of each act and then turned it off and put it away, casually showing the audience what to do without talking about it. “The first time I was watching another actor take over in the show as the Stage Manager,” Mr. Cromer said, “he came out, held his cellphone in the air, and the woman next to me said, ‘Oh, someone lost their cellphone.’ ”

This Year’s Virtual Model

Not new, but new to me: Lands’ End Virtual Model, allowing people to shop online for clothes and see what the clothes would look like on a person. The idea is that the person is you, the shopper, but there’s a fundamental disconnect between projection onto a mannequin (digital, even) and projection into a mirror. The person in the mirror is us. It doesn’t approximate us, it looks exactly like us and it naturally moves in response to our every movement. The virtual model is clumsy in comparison.

I think the whole notion of seeing the clothes in context is (including in combination) is brilliant, but I think the conceit (and it really is just that) of presenting this us a projection of us is completely wrong. Looking in the mirror is the gold standard and this breaks that badly. There’s a lot of customization (just like an avatar builder) of height, weight, body type, skin tone, hair style, etc.

So I started with
model1

Umm, hello, body image norms?

and eventually customized him/me/it to end up with
model2

Umm, is it weird to post this? It’s virtual, but the concept suggests this approximates what I look like in my underpants. I can tell you not to worry, it really doesn’t, but the idea seems a bit transgressive, because of the level of accuracy we expect from representations. A photograph isn’t me, but carries a certain truth. Also don’t worry, no actual underpants pictures of me are coming up in this post either.

As for the virtual me, I think we’ll feel better if he/me has some clothes on!

model3

Frankly, I think this Simpsons avatar is more true version of me, even though it abandons reality, it also offers a kernel of truth and overall feels more accurate.
simpsons

Update: maybe the avatar isn’t meant to be a model, but instead an effective salesperson?

Reading Ahead: Participatory Design

Reading ahead logo with space above

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Tracy and her younger son thinking about possibilities for books and reading devices

Our fieldwork sessions often include a piece in which we ask participants to brainstorm and fantasize about the future.

In an earlier post, we talked about the simple models we were building for the Reading Ahead interviews.

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Book and device models for participatory design activity

We wanted to put something in people’s hands to help them show us what the “book of the future” and “reading device of the future” could be and do. (This fieldwork approach borrows from participatory design.)

We’ve had clients come out in the field with us and say after an interview, “That person didn’t give us any ideas,” so it’s important to clarify that we don’t expect this kind of activity to directly produce marketable ideas. Rather, it gives people another mode for expressing themselves, and it’s great for helping them communicate things which may not always be easy to verbalize, like:

  • Their desires
  • What they think should exist
  • What problems they are trying to solve
  • What seems acceptable and what seems outlandish to them
  • Preferences and in what ways they would like something to be different

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Chris uses the device model to help express his thoughts about navigation

Often for us, the very act of making the props for an activity suggests new ways of using them. In this case, while making a blank cover for the “future book” model, we realized that we could also make a blank inner page spread.

Portigal-Consulting_PD2_web
Holding the “book of the future” model

As it turned out, this meant that when we were done with the sessions, people had created very nice book models for us, with a cover and inner spread.

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Portigal-Consulting_PD6_web
Erica’s “telescoping shopping bag” book with digital annotations, hyperlinks, and built-in dictionary

Part of the preparation for each interview session was to get the models ready with new blank paper. Here I am on the trunk of my car, prepping the models before an interview in San Francisco.

Portigal-Consulting_Dan1

Now that the fieldwork is done, we have a great collection of models made by the people we interviewed.

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Artifacts from participants’ “future book” ideation

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The last section (copied below) of our Topline Summary synthesizes some of what we gleaned from this part of the fieldwork. These are just quick hits; we’ll develop any themes and recommendations that come out of these activities much further in the analysis and synthesis phase of the project.


Excerpt from Topline Summary: Participant ideation about the “book of the future” and “reading device of the future”

NOTE: The first thing a number of the participants said when asked about what the “book of the future” could be and do was that it’s pretty hard to improve on the book-it works very well the way it is. In addition to all the qualities already mentioned, books are

  • Instant on-off

  • Durable
  • But people did have ideas. Here are some of them:

  • Interactive
  • Put yourself in the story
  • Leave the story for more information
  • Choose from alternate endings, versions
  • Size-shifting
  • Able to morph from bigger size for reading to smaller for transporting
  • Retain the book form while adding functionality
  • Book form with replaceable content: a merging of book and device, with a cover, and page-turning but content is not fixed-it can be many different books
  • Books that contain hyperlinks, electronic annotations, multimedia, etc.
  • Privacy
  • Hide what you’re reading from others, hide annotations, hide your personal book list and lend your device to someone (with content for them)
  • Projecting
  • A device that projects words that float above it, so that the reader doesn’t have to hold the device in their hands
  • Human Behavior

    I was in Chicago last weekend for IIT Institute of Design’s excellent Design Research Conference, and spent a day walking around the city. (I’m happy to say I can now use the term ‘Miesian’ with authority.)

    I ended the day in Millennium Park eating a hot dog and looking at Anish Kapoor’s Cloud Gate sculpture.

    the-bean.jpg

    Actually, to say I was looking at the sculpture sells the experience short. I’d seen the giant silver bean from a distance earlier that day, but once I was next to it, the combination of scale, surface treatment, and form made it such an unusual and compelling object that I couldn’t help but start interacting with it. Chicago writer Lynn Becker’s article on Millennium Park sculpture-as-architecture delves further into the interactivity of Cloud Gate.

    After a few trips around and under the sculpture, I decided to sit back and watch how other people were responding to it.

    I saw people

    • photograph it
    • photograph themselves with it
    • photograph others with it
    • have strangers photograph them with it
    • use it as a mirror and check their makeup, hair
    • clean it and (while being photographed) lick it
    • fit their bodies into the smallest possible space created by the sculpture’s curves
    • smear their fingerprints along the mirrored surface (this seemed like a form of graffiti, a recording of presence)
    • pretend to be holding the sculpture up
    • use it to hold them up
    • pose suggestively on all fours next to it
    • talk about having come there other times
    • lie on the ground in poses to create specific tableaux in the funhouse mirror-like underside

    licking-the-bean.jpg

    It was fascinating to see how people reacted to having this functionless object placed in their midst. It struck me as a form of spatial/environmental prototyping, and I’m sure that noticing and examining what people do and what their patterns of motion around this object are and synthesizing that data could produce insights to inform many types of design.

    In our research work, we periodically use objects to elicit responses from people to new concepts. Sometimes these artifacts take the form of storyboards, sometimes models, and sometimes we’ll just put something in a person’s hands to give them a starting point, something to react to. One time, I handed a person we were interviewing a CD box set that was on his coffee table, and he proceeded to talk us through a whole design for the product idea we were discussing. “It’d be smaller than this, I think the corners should be rounded, maybe this part could come off . . .”

    We’ve been collaborating lately with a couple of our clients on the creation of storyboards and models for this purpose. It’s been interesting figuring out in each case the right balance of detail and abstraction; how to give people enough cues to get the basic concepts, while leaving them enough space to think about how they would like to see those concepts refined.

    Of course, what gets created depends on where our client is in the development process and what we want to learn from the people we’re talking to, but I think that what I saw at Cloud Gate is a good model for what one hopes an artifact will spark in a research participant: the urge to experiment, to hypothesize, to test, to interact, to play, to see what’s possible.

    holding-up-the-bean.jpg

    Related posts:
    On using objects for generative research

    On noticing
    On prototyping and fidelity

    User-Centered Government


    Student Protest, Bonny Doon, CA 1987

    Today is the 5th anniversary of the current US military involvement in Iraq. I heard Army Major General Mark Hertling speaking on NPR this week about helping members of Iraq’s central government figure out what people in the different provinces really want and need.

    “We call it reverse helicopter governance – bringing the ministers to the provinces.”

    This starts to sound a lot like the kinds of contextual research we use to inform product design. Going out and talking with users in their own environments. Seeing what people’s needs really are, rather than making assumptions.

    There’s been a thorny debate in the Anthropology community about doing anthropological work in military contexts, but this is a different type of situation. Hertling is talking about facilitating Iraqi ministers to do contextual research on the people they are charged with serving as government officials.

    What would it look like to take a further step, and take a design approach to creating a “user-centered government?”

    One important aspect of design is a spirit of playfulness-in the sense of “serious play.” A spirit of willingness to reassess the meaning of a problem and the range of possible solutions. To prototype rapidly and try multiple approaches.

    Michael Schrage, the author of Serious Play states that

    “…the real value of a model or simulation may stem less from its ability to test a hypothesis than from its power to generate useful surprise.”

    Ideation and design processes have been used to solve some pretty complex problems. Steve wrote last year about introducing empathy and user-centered design into government. Participatory processes and contextual inquiry have become much more prevalent in development work.

    What could be done to bring more of the spirit of serious play to bear on the ways that problems like civil and international conflicts are framed and addressed?

    Renting Possessions

    WSJ.com has a story [via Techdirt] about all the different services where people can exchange or “flip” their products, in essence you buy something and then resell it, so you’re only owning it for a short time for a small cost. This it the Netflix model (packaged differently). I guess that’s the gold standard now, Netflix-for-X.

    But one model they mention is eBay – where the exchange is between individuals, rather than a controlled top-down facilitated exchange via a Netflix. As Dirk pointed out in email, there’s a too-much-stuff semi-conservation thing at root here as well, we can’t deal with any more stuff. That led me to consider a few other services that are out there as part of the “access-not-ownership” trend.

    Freecycle is a grassroots organization that sets up local email groups (I run the Coastside group where I live) for people to get rid of stuff they’d otherwise throw out by offering it free (and only free) to somebody nearby. We got rid of an old shed yesterday – someone came and disassembled it and hauled it away. For free. I got service for free; they got a shed for free.

    BookCrossing is all about sharing free books.

    I think these peer-to-peer models for exchange of extra stuff (whether free, or commercial, like eBay) are equally valid and hold great potential. Instead of trying to be the next Netflix, maybe more companies should try to be the next Napster?!

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