Posts tagged “film”

ChittahChattah Quickies

  • Sleep Dealer – Alex Rivera's 2008 film turns his Why Cybraceros? political-commentary 5-minute short into a feature film about an immigrant labor solution where impoverished Mexican workers use implants to remotely control robots in other countries, performing crappy dangerous jobs no one one in those countries wants to do. But they stay in Mexico to be exploited, rather than coming over the border.

    It's a powerful idea and the movie's history from agit-prop to entertainment meshes nicely with some of the points I made about science fiction recently in interactions magazine, in We Are Living in a Sci-Fi World.

  • Cybracero Systems – The ultimate in remote control. Workers doing whatever you need, from our state of the art facility in Tijuana, Mexico.
  • Why Cybraceros? (1997 video) – Link to the 1997 video
  • Why Cybraceros? – As agriculture has become a larger and larger industry in America, it has become harder and harder to find American workers willing to do the most basic farm tasks. Picking, pruning, cutting, and handling farm produce are all simple, but delicate tasks. Work that requires such attention to detail remains a challenge for farm technologists, and as of yet, cannot be automated. As the American work force grows increasingly sophisticated, it is even harder to find the hand labor to do these grueling tasks.

    Under the Cybracero program American farm labor will be accomplished on American soil, but no Mexican workers will need to leave Mexico. Only the labor of Mexicans will cross the border, Mexican workers will no longer have to.

    Using high speed internet connections, directly to Mexico, American farms and Mexican laborers will be directly connected. These workers will then be able to remotely control robotic farm workers, known as Cybraceros, from their village in Mexico.

  • Organizational Culture 101: A Practical How-To For Interaction Designers – Great piece by Sam Ladner. Success requires so much more than "doing the work" and this is a great look at some of the softer-yet-killer aspects of "consulting."

ChittahChattah Quickies

  • Exercises in Style – 99 visual retellings of the same story – Matt Madden's visual version, where the same one-page story is told in graphic novel form 99 different ways.
  • Exercises in Style – 99 retellings of the same story – Exercises in Style, written by Raymond Queneau is a collection of 99 retellings of the same story, each in a different style. In each, the narrator gets on the "S" bus (now no. 84), witnesses an altercation between a man (a zazou) with a long neck and funny hat and another passenger, and then sees the same person two hours later at the Gare St-Lazare getting advice on adding a button to his overcoat.
  • Wally Wood’s 22 Panels That Always Work – "Wood created this piece not for others, but as a reminder to himself to not become bogged down in unproductive eddies" – like Oblique Strategies or McLuhan's Distant Early Warning Cards, this is another go-to set of tools for a creative problem (in this case, how for comic illustrators to present information in different ways)
    (via waxy)

Transformers

Most companies would like their products and services to be something consumers have a relationship with; more than just a consumable good. Emotional relationships between people and things are one of the holy grails of product development.

Yet, in our research, we hear over and over from people that they simply don’t think this way about many of the products in their lives (particularly electronic goods).

Cars, however, are different. Cars get discussed fondly, wistfully, and passionately. They get named. They have histories.

As testament to cars’ tremendous resonance, look at the popularity of the Fast and Furious movies. And of the new Transformers film, which features vehicles as both heroes and villains, and which just bagged the highest weekday opening gross in movie history–despite being described (before the opening) by many in the media as a bad movie.

A number of factors about cars–perhaps the way they contribute to our personal histories, the level of complexity that lends them “personality,” the patina they acquire over time–transform them for many of us from mere objects into relationship material.

camaro-t_shirt
Camaro t-shirt, official licensed GM product, bought for $7.50 at Crossroads Trading used clothes

But products that are more towards the consumable end of the spectrum can also evoke emotions and create a sense of relationship. I think about Topps Bazooka bubble gum from my childhood–one of the most literally consumable products–and how evocative it remains, many years after I’ve ceased being a “user.”

bazooka-gum
Topps Bazooka Gum, photo by Sarah Lillian on Flickr

What’s it like for you? What are the ingredients that differentiate between just using something, and having a richer type of experience?

Related posts:

Object Love, Object Lust…
Packaging Surprise
Rage With The Machine
Miata Farewell

ChittahChattah Quickies

  • The Ruins of Fordlândia – Henry Ford's miniature America in the jungle attracted a slew of workers. Local laborers were offered a wage of thirty-seven cents a day to work on the fields of Fordlândia, which was about double the normal rate for that line of work. But Ford's effort to transplant America– what he called "the healthy lifestyle"– was not limited to American buildings, but also included mandatory "American" lifestyle and values. The plantation's cafeterias were self-serve, which was not the local custom, and they provided only American fare such as hamburgers. Workers had to live in American-style houses, and they were each assigned a number which they had to wear on a badge– the cost of which was deducted from their first paycheck. Brazilian laborers were also required to attend squeaky-clean American festivities on weekends, such as poetry readings, square-dancing, and English-language sing-alongs.
  • Fordlandia: The Failure Of Ford's Jungle Utopia – Henry Ford tries to build a Midwestern American company town in Amazonian Brazil – for the rubber, even though you can't grow plantation rubber in the Amazon. Absolute epic failure results: they were unprepared both industrially and culturally. "But the more it failed, the more Ford justified the project in idealistic terms. "It increasingly was justified as a work of civilization, or as a sociological experiment," Grandin says. One newspaper article even reported that Ford's intent wasn't just to cultivate rubber, but to cultivate workers and human beings."
  • Report Non-Humans – Marketing for upcoming sci-fi flick District 9. See my interactions column "Interacting with Advertising" for more discussion on the "tricks" of hiding advertising in the aesthetics of real informational signage. Is it okay here because we're in on the joke?

ChittahChattah Quickies

  • Hallmark Cards to feature licensed audio content from NBC Universal – NBC Universal has sealed a new licensing deal with Hallmark Cards that includes the use of the company's film and TV content. Sound cards from Universal films such as "The 40-Year-Old Virgin," "Sixteen Candles" and "Jaws" will be included as well. Ditto "The Office," "30 Rock" and "Battlestar," as well as NBC News archives. Beyond cards, the deal includes "a wide range of social expression products."
  • Escapism in Minutiae of Daily Life – nice NYT review of Sims 3 – It is almost impossible to avoid the temptation to make a Sim version of yourself, either as you really are or as you wish to be. In that sense the game presents basic but important questions: What kind of person am I? What kind of person would I like to become? How do I treat the people around me? What is important to me in life? What are my core values?

    Children usually form their tentative answers to these questions without considering them explicitly. Adults, by contrast, often confront such issues, even tangentially, only in the context of intense emotional involvement, some sort of crisis or high-priced psychotherapy.

    Most video games exist to allow the player to forget completely about the real world. The Sims accomplishes the rare feat of entertaining while also provoking intellectual and emotional engagement with some of life’s fundamental questions. I love aliens and zombies, but a little reality in my gaming once in a while is not a horrible thing.

ChittahChattah Quickies

  • What Does Your Credit-Card Company Know About You? – "In 2002 J. P. Martin, a math-loving executive at Canadian Tire, decided to analyze almost every piece of information his company had collected from credit-card transactions the previous year. His data indicated, for instance, that people who bought cheap, generic automotive oil were much more likely to miss a credit-card payment than someone who got the expensive, name-brand stuff. People who bought carbon-monoxide monitors for their homes or those little felt pads that stop chair legs from scratching the floor almost never missed payments. Anyone who purchased a chrome-skull car accessory or a “Mega Thruster Exhaust System” was pretty likely to miss paying his bill eventually. Why were felt-pad buyers so "upstanding? Because they wanted to protect their belongings, be they hardwood floors or credit scores."

    The article goes on to describe how debt collectors build relationships with (rather than harass) debtors, who pay off more to the brands they have a relationship with.

  • We Are Now In The Age Of Nice – another Sunday NYT unsubstantiated trend-attempt – That amiable guys and uncomplicated sweethearts could be today’s pop heroes is one sign of an outbreak of niceness across the cultural landscape — an attitude bubbling up in commercials, movies and even, to a degree, the normally not-nice blogosphere.
  • Can supposedly-predictive quantitative market research techniques help Hollywood? – Still, is it smart to bring on pricey consultants when corporate overlords are demanding cost cuts? And what of the parade of failed attempts by consumer research firms to break into Hollywood? Few people in the industry can forget Tremor, the research firm that was owned by Procter & Gamble. It came to Hollywood in 2002, signed up with Creative Artists Agency and roped clients like DreamWorks — though its ideas often proved prohibitively expensive.

ChittahChattah Quickies

  • Large collection of (actual?) screenplay pitches (technically query letters). – Just one:
    Title: Remnants of Hammers
    Logline: Constant bickering drives this comedy-drama as the plots of immature Bill, rabble-rousing Eldon, and ex-Marine George converge upon poor Dr. FitzUrse.
  • The Che brand – In "Che’s Afterlife.” Casey has written a book that is not only a cultural history of an image, but a sociopolitical study of the mechanisms of fame. It is about how ideas travel and mutate in this age of globalization, how concepts of political ideology have increasingly come to be trumped by notions of commerce and cool and chic, and how the historical Che gave way to other Ches: St. Che, said to possess the ability to perform miracles; Chesucristo, a Christ-like figure revered for his ideals, not his advocacy of violence; an entrepreneurial Che, promoting the lesson “that individuals should honestly strive to produce their utmost for the good of all”; and the Rock ’n’ Roll Che, more representative of youthful anti-authoritarianism than of any political dogma. Che has become a generic symbol of the underdog, the idealist, the iconoclast, the man willing to die for a cause. He has become “the quintessential postmodern icon” signifying “anything to anyone and everything to everyone.”

ChittahChattah Quickies

  • Harley-Davidson: You Can File Our Obituary Where The Sun Don't Shine – Passionate and 100% on-brand response to rumblings about Harley not making it through 2009. Seen as full-page ad in today's New York Times and presumably elsewhere
  • Very slight story on how and why we use lines from movies in regular conversation – It also turns out that using movie quotes in everyday conversation is akin to telling a joke and a way to form solidarity with others, according to a researcher who has actually studied why we like to cite films in social situations.
    "People are doing it to feel good about themselves, to make others laugh, to make themselves laugh," said Richard Harris, a psychology professor at Kansas State University.
    Harris decided to ask hundreds of young adults about their film-quoting habits after he and his graduate students realized it was a common behavior that no one had looked at closely before.
    He found that all of the participants in his study had used movie quotes in conversation at one point or another. They overwhelmingly cited comedies, followed distantly by dramas and action adventure flicks.
    As for horror films, musicals and children's movies, "fuh-get about it." They were hardly ever cited.
    When asked about their emotions while quoting films, most people reported feeling happy.

ChittahChattah Quickies

  • The “Raiders” Story Conference – Sure, there's a 125 page document on the interwebs now that transcribes the meetings that Spielberg, Lucas, and Lawrence Kasdan had to plan out Raiders of the Lost Ark, but even better is this post chock-full of analysis (with examples) of that document, finding principles of storytelling, screenwriting, and collaboration.

    "7) No idea is a bad idea when you’re brainstorming.

    These guys were all over the place with ideas and there’s nothing wrong with that. As I mentioned earlier, many of the ideas discussed, like the plane crash sequence and mine cart chase, were used in the second film. So what helped determine which sequence should be kept and thrown away? Redundancies in concept. You already had a chase scene here, so why have another one here? Let’s come up with something different. You know? That kind of thing."

All This Machinery Marketing Modern Media

Tons of great stuff in this Tad Friend New Yorker article about the marketing of movies. The codification of the marketing process revealed in the article provides a bit of insight about how we discover and experience this particular class of product.

The business began to change in 1973, when “Billy Jack,” about a rebellious ex-Green Beret, was reissued by its writer and star, Tom Laughlin, after a Warner Bros. release fizzled. Laughlin’s company, Taylor-Laughlin Distribution, saturated the airwaves with television spots aimed at twelve different demographics-“carefully calculated overkill,” as one Taylor-Laughlin executive put it.

and

“Jaws” opened “wide” in 1975, on four hundred and nine screens, at the time a large number; big studio films now open everywhere on more than four thousand. And if you’re in that many theatres you need huge audiences as soon as a film opens-so you need a movie that sells itself.

and

Marketing considerations shape not only the kind of films studios make but who’s in them-gone are lavish adult dramas with no stars, like the 1982 “Gandhi.” Such considerations account for a big role being written for Shia LaBeouf in the most recent “Indiana Jones” (to attract youthful viewers as well as Harrison Ford’s aging fans). They also account for the virtual absence from the screen of children between the ages of newborn (when they appear briefly, to puke on the star for the trailer) and that of the Macauley Culkin character in “Home Alone.” Why have a four-year-old character, when one who is ten will prompt ten-year-olds to find him “relatable,” and four-to-nine-year-olds to look up to him?

and

An unexpected corollary of the modern marketing-and-distribution model is that films no longer have time to find their audience; that audience has to be identified and solicited well in advance. Marketers segment the audience in a variety of ways, but the most common form of partition is the four quadrants: men under twenty-five; older men; women under twenty-five; older women. A studio rarely makes a film that it doesn’t expect will succeed with at least two quadrants, and a film’s budget is usually directly related to the number of quadrants it is anticipated to reach. The most expensive tent-pole movies, such as the “Pirates of the Caribbean” franchise, are aimed at all four quadrants.

The collective wisdom is that young males like explosions, blood, cars flying through the air, pratfalls, poop jokes, “you’re so gay” banter, and sex-but not romance. Young women like friendship, pop music, fashion, sarcasm, sensitive boys who think with their hearts, and romance-but not sex (though they like to hear the naughty girl telling her friends about it). They go to horror films as much as young men, but they hate gore; you lure them by having the ingénue take her time walking down the dark hall.

Older women like feel-good films and Nicholas Sparks-style weepies: they are the core audience for stories of doomed love and triumphs of the human spirit. They enjoy seeing an older woman having her pick of men; they hate seeing a child in danger. Particularly once they reach thirty, these women are the most “review-sensitive”: a chorus of critical praise for a movie aimed at older women can increase the opening weekend’s gross by five million dollars. In other words, older women are discriminating, which is why so few films are made for them.

Older men like darker films, classic genres such as Westerns and war movies, men protecting their homes, and men behaving like idiots. Older men are easy to please, particularly if a film stars Clint Eastwood and is about guys just like them, but they’re hard to motivate.

and finally

If the poster shows a poster child, the movie is for kids. Posters are intended to tell you the film’s genre at a glance, then make you look more closely. Horror posters, for instance, have dark backgrounds; comedies have white backgrounds with the title and copy line in red. Because stars are supposed to open the film, and because they have contractual approval of how they appear on the poster, the final image is often a so-called “big head” or “floating head” of the star.

ChittahChattah Quickies

  • Scopophilia – Literally, the love of looking. The term refers to the predominantly male gaze of Hollywood cinema, which enjoys objectifying women into mere objects to be looked at (rather than subjects with their own voice and subjectivity).
  • Fabula and Sjuzhet – Fabula refers to the chronological sequence of events in a narrative; sjuzhet is the re-presentation of those events (through narration, metaphor, camera angles, the re-ordering of the temporal sequence, and so on).

Now Hear This

I liked this article about the creative process of Ben Burtt, the sound designer who designed the sounds for the Star Wars films, the Indiana Jones films, and now Pixar’s WALL-E. The whole piece is great, but I especially liked this bit, which is analogous to what we talk about for noticing…keeping that Spidey sense active and then figuring out what it means later.

So he continues to gather sound, even though he’s not always sure where it will end up. He recalls the last thing he recorded, just days before the interview, while walking from the sound-mix room to his office. As he passed a closet, he noticed some floor panels missing.

“I could hear this great humming – something was wrong with the air conditioning down there,” Burtt says. “Some fans were running and they were rattling and buzzing. I just stuck my microphone down there and recorded. I’m not sure what, but it will definitely be used for something in the future.”

Yeah, I think she worked here or somethin’

In a nice attempt at transparency, NBC’s official site for ER includes a section about former cast members, entitled (of course) Where Are They Now (sans question mark)
er.jpg

So where’s Julianna Margulies now?
er2.jpg

(emphasis mine)

Julianna Margulies spent a total of six years playing Nurse Carol Hathaway on the medical drama ER. After leaving the show, Margulies went on to star in a number of plays and movies. Her career took her to the stage of the Lincoln Center to the starring role in such movies as “Ghost Ship” and “Snakes on a Plane”.

Note the horrendous grammar, the highlighting of some poor films and of course, no mention of her new starring role in Canterbury’s Law (on FOX). Maybe NBC isn’t quite as genuine/generous with its transparency as we’re supposed to believe. Don’t publicists check up on stuff like this? Or are they totally powerless once the contract with NBC is over?

We need a new term like greenwashing that describes the false transparency such as what we see here from NBC (and whether it’s ineptitude or malice, the lack of care and finish tell us something about what NBC cares about).

Major McCheese

There’s been a lot of interesting discussion recently around personas. Part of what’s really being talked about is how to tell an effective story. As in, one party has information they want to impart to another in a way that is impactful, memorable, makes a good working tool, and can be internalized and passed along to others.

Stefan Nadelman’s animated short, Food Fight, which I discovered over at Drawn, is a virtuosic example of telling a story through alternate means. Nadelman’s film presents a history of major armed conflicts since WWII, using food to represent the conflicting nations. It’s hilarious, touching and thought-provoking, and it made me want a Big Mac.

Food Fight relies on a set of shared reference points to tell its story, and I think it’s useful to keep in mind that the more we use proxies to convey information, the more we are relying on all of the communicating parties having the same set of reference points. That’s why it’s so important in a design process that any type of information vessel be treated not as a static artifact, but as a material that we can work with to clarify interpretations and surface assumptions.

Series

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