Posts tagged “design”

ChittahChattah Quickies

Cross-sectional Chocolate [Edible Geography] – Here’s food science framed as both a structural design and experience design problem. See many delicious pictures at the original link.

Chocolate bar designers work with a limited repertoire of ingredients (nuts, crisped rice, chocolate, biscuit, coconut, nougat, and caramel), manipulated through technological innovation (enrobing, extruding, and moulding machines), to develop a wonderful variety of creamy, crunchy, tongue-coating creations.

Sometimes the design challenge is practical, as the Twix cross-section allows us to appreciate. The thin layer of chocolate between the shortbread finger and the caramel topping acts as architectural insulation, preventing water migrating from the caramel into the shortbread and softening it.

The Baby Ruth and 100 Grand bars demonstrate variations on the idea of a crispy/crunchy exterior surrounding a smooth interior, while the Oh Henry! and Snickers bars mix nuts with caramel above a smoother, denser layer of fudge or nougat, with the whole ensemble enrobed in a thin chocolate coating. The Lion bar combines both approaches, embedding a filled Kit-Kat-style wafer inside a 100 Grand exterior, turducken-style.

Mouth-feel, texture, taste, and even shareability are among the aspects of consumer experience that can be engineered through permutations of the basic chocolate bar template. The snap-off wafers of a Kit-Kat encourage more leisurely, social consumption, for example, while the interior chewiness of a Snickers creates a perception of satisfaction that the exterior crunch of a 100 Grand bar could never match.

ChittahChattah Quickies

  • [from steve_portigal] New book about recurring technological failures [Pasta&Vinegar] – [Nicolas Nova has written a lot of great articles, presentations, and blog posts about failure, technology, society, and design. Now he's got a book. Let's hope an English version appears before too long?] My new book about recurring technological failures has been released two weeks ago. It’s called “Les flops technologiques: comprendre les échecs pour innover” which obviously means that it’s written in French. Based on the analysis of several cases (the intelligent fridge, the visiophone and e-books), the book describes the notion of recurring technological flops, discusses the very notion of failures and their underlying reasons. It also addresses strategies and design tactics to take them into account.
  • [from steve_portigal] The Art of Garfinkling [Splunderousnoog] – [We tend to conceptualize experiments and research as dispassionate or disconnected endeavors, but there's so much that can happen when we as experiments or researchers risk our presumptions and comfort level in order to get deeper understanding. In describing ethnography, I often refer to the researcher as the "apparatus" who is embedded and gathers data through that experience.] Carry out a simple experiment. When you are on the bus or the train, ask a person to give up her seat. Make sure you're young and fit. To make it easier, ask someone who is as fit or fitter than you. It is a hard thing for most to do. There is emotional distress involved. The fear of opprobrium, the need to be liked, to be nice…This sort of experiment is known as a "breaching experiment". It involves violating social norms. A famous, pioneering exponent of breaching experiments was a chap called Harold Garfinkle. So much so that "breaching experiments" are known as "Garfinkling"!
  • [from steve_portigal] Jeter’s 3,000th Hit Will Bring About as Many Marketing Possibilities [NYTimes.com] – [Merchandising a celebration.] Tablespoonfuls of the dirt will be poured into capsules to dangle on key chains; ladled into disks to be framed with photographs of the hit (in what is called a dirt collage); and glued into the interlocking NY carved into commemorative bats…The selling of Jeter’s hit…is quite a list: T-shirts, caps, jerseys, bobbleheads, decals, cellphone skins, wall murals, patches, bats, balls, license plates and necklaces made by licensees…Jeter will share royalties with M.L.B. and the players’ union; Already, he has designated proceeds from the sale of a silicone bracelet to benefit his Turn 2 Foundation. Everything Jeter touches or wears as he pursues his 3,000th hit carries value. So will the bases he steps on. In deciding what to provide for sale, Jeter controls his cleats, wristbands, bats and batting gloves. The Yankees control what they provide to him, like his uniform, warm-up jackets, and caps, as well as the dirt, the bases and the pitching rubber.

Our latest article: Elevator Pitch


Our latest interactions column (written by Steve Portigal and Julie Norvaisas) Elevator Pitch has just been published.

It seems only yesterday that the VCR and its flashing 12:00 was the go-to whipping boy for the interaction field. “Gosh almighty,” the lament would rise. “What does it say about us if we can’t even make a usable digital clock, one that won’t blinkingly admonish us for our failures?” Note to younger readers: The VCR, now obsolete, was an entertainment device that “streamed” video information directly from physical media, not unlike its successor, the nearly obsolete DVD player. We’re stoked to propose an alternative that isn’t likely to be obsolete for a while: the elevator.

Get the PDF here.

Previous articles also available:

ChittahChattah Quickies

  • [from steve_portigal] The Art of Design Research (and Why It Matters) [design mind] – [Lovely piece by Jon Freach on what design research brings to design and innovation.] And sometimes design teams don't have the patience to see the value in dragging out a study in an effort to make it scientifically or statistically significant. We're just not wired that way; we prefer to make and experiment and then analyze later. So what is research good for? 1. Learning about people's behavior; 2. Understanding and analyzing culture; 3. Defining context; 4. Setting focus…Design research is not "a science" and is not necessarily "scientific." It gives designers and clients a much more nuanced understanding of the people for whom they design while providing knowledge that addresses some of the most fundamental questions we face throughout the process. What is the correct product or service to design? What characteristics should it have, and is it working as intended? "The research" won't necessarily provide cold hard answers. But it will generate some good and feasible ideas.
  • [from steve_portigal] CBS Radio Tells Its D.J.’s to Name Titles and Artists [NYTimes.com] – [Tying together the fortunes of radio and record sales?] Last week the head of a major radio company felt compelled to instruct its programmers to identify more of the songs played on the air, by title and artist name…at some indeterminate point in history ­ the mid-1980s ­ song identification began to vanish from the air as programmers struggled to squeeze out anything considered “clutter.” “You were always conscious about the amount of talk you would put on,” he said. “But the truth is that people tune in and tune out, and it was probably underestimated at the time how much people really wanted that information.” For record companies, having a song’s title and artist’s name mentioned on the air ­ especially if new and unfamiliar ­ is crucial marketing…“At one point in our culture there were well-schooled retailers who could help people figure out what that song was, because they wanted to buy it,” said Greg Thompson, VP at EMI Music. “In this day and age that doesn’t exist.”

ChittahChattah Quickies

  • [from steve_portigal] Who benefits when New York upgrades its ‘user experience’? [Capital New York] – [Somewhat rambling but interesting piece that – I think – compares the gentrification of the web to an app UX with the types of city changes New York is seeking to improve its user experience.] Try navigating most news sites and you’ll be dodging all kinds of digital equivalents to roadblocks, tourists and construction. Reading an article can sometimes require a mastery of mouse acrobatics, requiring you to steer from funny-looking links that, with just a graze over a photo, will awaken a sleeping giant ad that pop-ups up and takes over your screen, blocking the very words you were simply trying to read. Or a video will start playing, unprompted, somewhere in that digital box, and, although its sounds are blaring from your speakers, you can’t find it. You have to scroll and maneuver to figure out where the dang thing is and find that tiny pause button before your coworkers groan and tsk.
  • [from steve_portigal] VW Camper Van Tent [Firebox.com] – [File this one as another entry under things-that-look-like-other-things. While the design approach here is more of a gimmick, it reveals itself as a powerful way to play with meaning and irony.] If you love music, mud and Mother Nature you’re probably heading to a camp site at some point this summer. But why take shelter in some dull, conventional tent when you can recreate the Summer of Love in the hippie-tastic VW Camper Van Tent. Officially licensed, this stunning four-man (or lady, natch) tent is a luxe, full-size replica of the iconic 1965 VW Camper Van synonymous with 60s counterculture. It’s so evocative you can almost hear the Mamas and the Papas singing California Dreamin’ every time you feast your eyes on its beautifully breadloaf-ish form. Indeed we half expected Mama Cass to tumble out when we first saw this groovy Vee-Dub. You’ll be the envy of the campsite! [Thanks, Jeff Fox!]

ChittahChattah Quickies

  • [from steve_portigal] Shit Painted Gold – [Post-modern detachedly-ironic consumerism makes the brain work hard. We'll tell you these products are crap and that we've not added any value by changing the color, but we have transformed them nonetheless. So, we hope you'll be happy to pay a bit extra for them. Now, please exit through the gift shop.] Nothing looks fancier in your home, office or garbage than shit painted gold. these amazing one of a kind art pieces will legitimize your ability to say to people, "why yes, that shit IS gold" [Thanks, Jeannie Choe!]
  • [from julienorvaisas] What comes after One Day for Design? [AIGA] – [Along with many others, we participated and commented on the 1D4D experience. AIGA hints that they are analyzing conversations and data gathered that day to guide their very reinvention. Stay tuned…] On April 13, we reached out through the existing networks of several prolific tweeters who led exchanges on the future of design, the concerns of today’s designers and the opportunities for design communities…Together with our partners in this project, the independent branding collective VSA Partners, we are now synthesizing the comments and discussions generated through this event. We will share the results here as we summarize them and develop ways for AIGA to respond. In June, our national board and chapter leaders will review all of this research from the past year—including the results from “One Day”—and work with us to outline the next steps. This is the year that AIGA will pivot toward new forms of serving the profession and its members.
  • [from steve_portigal] Pink Tools for Women: Learn today, Teach tomorrow, Build forever. – [Had this one sitting around forever. Love the message of empowerment; I'm willing to buy the pink-as-brand and NOT pink-as-shallow-way-of-feminizing-design but what else are they doing (besides Tupperware business model) to make these products specifically for women?] Founded by three women deeply entrenched in do-it-yourself projects, Tomboy Tools was launched in 2000 as the dream-turned-reality of being able to provide women with hands-on education, high quality tools and a fun way to make a living from home. Our Mission Statement: To build confidence and empower women through education, quality tools and an independent business opportunity. Today, while our mission statement rings as true as ever, our slogan is shorter and more concise. Our slogan underscores the power of Tomboy Tools in the marketplace and the value we provide both to female customers seeking hands-on education with high quality tools and Home Consultants looking for a great career.
  • [from steve_portigal] Conversations With Bert: Andy Samberg [YouTube] – [As a fellow introvert, I recognize Bert's slight shift into a more deliberate and mannered "interview mode." While he's not quite Terry Gross (and has a way to go to do the type of interviewing that we do), this short clip is a good source for a number of interviewing techniques, mixing equally between "what to do" and "what not to do." I'll have to use this in my next workshop and ask people to make note of the ways that Bert is successful or unsuccessful as he asks open-ended questions, reveals his own perspectives, redirects the conversation, feeds back, acknowledges what Andy says, and asks follow-ups.] Sesame Street's Bert sits down with comedian and Saturday Night Live cast member, Andy Samberg, to talk about life, literature, cuisine and of course, socks.
  • [from julienorvaisas] Memories destroyed in a flash [The Independent] – [Nice discussion of pros and cons, and implications of the broad transition to digital photos. This cultural shift will have huge implications generationally.] Spend a few minutes watching a Facebook feed and you quickly see it is not just our viewing experience that has changed. The way we store and display our pictures has radically altered the nature and type of photograph we take. A high proportion of photos on social networking sites tend to be posed self-portraits, the telltale arm holding the camera often hoving into view at the side. The breadth and scope of the pictures we display has decreased. We've moved away from Sontag's idea of photos as being accessories to our memories, towards photos as a brag – a way of telling the world what fun we're having, and how good we look having it. "You can guess it's taken for the benefit of an audience: It's not necessarily better or worse – just different. It was never so much the case with your personal album."

Dwelling on One Day for Design

April 13th was the one day for One Day for Design (1D4D), an event conceived of by AIGA to “bring together a global community of designers and design enthusiasts to exchange ideas, challenge viewpoints and push boundaries in a real-time, online global debate” about the future of design, led by an impressive line-up of moderators.

What a fantastic notion! For our part, we were excited to be part of the conversation, and to see how AIGA pulled it off. When the day arrived we were ready. We dutifully signed onto the website and Twitter and TweetDeck, ready to talk design… and were paralyzed. Random content was scrolling by at a feverish pace, too feverish to manage. Tweets we could grab ahold of felt disjointed and distracted (as did we). The velocity of tweets is a testimony to the power of the idea, certainly, but also made for an unsettling user experience. Other people felt similarly. A series of responses and critiques have since surfaced.

  • One Day for Design – Deep Dive by DoubleThink out of Minnesota is a great analysis of 1D4D Twitter data showing how much work it takes to pull patterns and value out of the “waterfall,” as Phong puts it.
  • MJ Broadbent posted AIGA’s One Day for Design Conversation to the IxDA discussion list, calling the event laudable, but “kind of a mess to follow and participate in.”
  • Frank Chimero focused on the content of the 1D4D conversation (calling his post Designers Poison) but noted first that “Twitter seemed like the wrong place for the discussion, because it presented a conversation on design that required holistic thinking in a fragmented manner.”
  • On GOOD, Dylan Lathrop wrote in Global Twitter Conversation Proves Designers Don’t Get It that “try as hard as they might, moderators couldn’t contain the endless barrage.”
  • Equally pessimistic was Lindsay McComb on TheMetaQ, in Why design can’t be described in 140 characters:”I felt as though my tweets were a drop in a massive ocean of irrelevance.”

We felt similarly. Back here at the ranch, it was only a matter of minutes before the impulse to analyze and think about improving the experience kicked in. How could this be better? What exactly felt so daunting? The event’s energy was exciting but it was unclear what people were trying to accomplish on this day and how this energy would/could be harnessed to do that. So many different types of people were taking part; surely their objectives differed. And underlying it all, how was Twitter faring as the de facto forum for this event?

Based on our brief brainstorming, we identified a few generative ideas and themes (in other words, we’re staying away from the “put the comment box near the newest not the oldest tweet” UI tweaks that others are so much more qualified to address, and sticking with our sweet spot – teeing up the questions that lead to a broad swath of new solutions). After all, what’s possible when you have 3,900 engaged designers (and design enthusiasts) from all fields eager to talk?

Let Moderators Moderate!
Allow a little lag time (think about broadcasting’s 7-second delay) to give moderators a chance to filter, sort, and respond. This could result in something like moderated “channels” to follow.

Segment the group
Allow people to self-identify as being affiliated with certain disciplines, areas of interest and/or years of experience, enabling participants to establish and dwell in affinities and also to make targeted connections beyond them.

Anticipate and Seed Topics
The topic of design is broad (understatement alert!). AIGA and/or moderators could anticipate or encourage certain topics. Participants and the community at large could benefit by a little time prior to the big day to pull thoughts together and perhaps even engage in dialogue outside of the event.

Better Control Content
There are numerous ways to imagine enabling people to organize the information stream. Self-tagging? Content-bots? Anything that would allow people to create their own “channels” based on individual interests. Essentially Twitter’s existing “Trending topics”, we imagined a dynamic hashtag cloud that would guide people towards what others are talking about and help to get them there.

Twitter-fu?
There are three of us in this office. Our interest in 1D4D, which we all shared, bore no relationship to our interest in (and experience with) Twitter, which varies wildly. Master and neophyte alike should be able to participate in the conversation without a black belt in Twitter. Help people by providing a semi-curated experience.

There are many good reasons not to include some of these ideas into general Twitterings, as they introduce constraints on the free-form and user-generated stream of consciousness experience that defines Twitter. We’ve weighed in elsewhere on the challenges Twitter faces in general and those factors can be exacerbated when large numbers of people convene with a larger purpose for a time-bounded conversation. Perhaps some scaffolding would improve the ability for more meaningful exchanges, enabling serendipity without letting serendipity reign as the organizing principle.

With all the fertile design minds out there as part of this conversation we’re sure that others have ideas. Let’s hear ’em!

ChittahChattah Quickies

  • [from julienorvaisas] Make Your QR Codes More Beautiful [Mashable] – [This will be fun! It stands to reason that treating QR Codes as a design element rather than slapping the ugly things on will improve uptake. Better response can be encouraged through visual stimulation, then designers will have to encourage people to download an app, learn it, and get in the habit of using it as another set of related experiences to design well.] Creating branded QR codes is as much art as it is science. The mathematical qualities of a QR code and the impact of a clever design can truly elevate a QR code to the point where the code becomes the central artwork of a piece of marketing collateral. Applying designer best practices will enhance scanning conversion rates and effectively augment an offline item with online capabilities. Knowing how to innovate both in technology and design, and how to implement a QR code in the right way for your business, will keep your brand on the cutting edge of marketing and technology.
  • [from steve_portigal] Tech mogul? Nope. Any old hack will do. [WaPo] – [The lead stat is enticing but I suspect is grossly skewed/misleading] Recent studies show consumers spend more money tweaking and inventing stuff than consumer product firms spend on R&D. It’s more than $3.75 billion a year in Britain, and U.S. studies under way now show similar patterns. Makers are even morphing into entrepreneurs, with some of the best projects raising money for commercial development uvia self-funding Web sites such as Kickstarter. Major companies such as Ford are, after years of resisting inventor gadflies, inviting makers to submit product tweaks. “This is the democratization of technology,” said K. Venkatesh Prasad, a senior engineering executive at Ford. “Policymakers and economists always assumed that consumers just consumed and that they don’t innovate,” said Eric von Hippel, who studies technological innovation and makers at MIT. “What’s clearly happening now is that all of a sudden it’s easier for us to make exactly what we want.” [via PuttingPeopleFirst]

ChittahChattah Quickies

  • [from steve_portigal] No.4 Secret Soles – Rosso Solini [I Am Hiawatha] – [Louboutin shoes start at $300 and go up to several thousand dollars. Their red sole is a distinctive design mark that signifies the wearer's brand choice. A 15-year old student has designed and is marketing an aftermarket red sole that can add that signifier to any pair of shoes.] Rosso Solini ‘Secret Soles’ is a shoe customisation kit that gives you the tools and equipment to turn any high-heel into a red soled, Louboutonesque shoe.
  • [from steve_portigal] WET Design and the Improv Approach to Listening [NYTimes.com] – [Mark Fuller, chief excellence officer of WET Design explains what is unusual about his company’s culture] Improv is really about listening to the other person, because there’s no script. It’s about responding. If you have an argument with [your] wife or husband, you are just waiting for the other person to finish so they can say what they’re waiting to say. So usually they’re these serial machine-gun monologues, and very little listening. That doesn’t work in improv. If we’re on the stage, I don’t know what goofball thing you’re going to say, so I can’t be planning anything. I have to really be listening to you so I can make an intelligent response….You’re sort of in this gray space of uncertainty. Most of us don’t like to be uncertain ­ you know, most of us like to be thinking what we’re going to say next. You get your mind into a space where you say, “I’m really enjoying that I don’t know what he’s going to ask me next, and I’m going to be open and listening and come back.
  • [from steve_portigal] Open Source Electronics Pioneer Limor Fried on the DIY Revolution [Wired Magazine] – [I've long wondered if our experiences consuming software have changed our expectations for the updatability and customizability of all products] People do want very specialized technology, and they just couldn’t get it. Now they’ll be able to get it. When I make stuff, I make it for only one person, myself. And, like, two of my friends. But it turns out that hundreds of thousands of people want the same thing. And I think that’s how good design starts. So instead of having to just put up with whatever Sony comes out with, consumers will have more choices made by people who are more like them. And they’re not just trying to manufacture as Sony; they’re manufacturing as a small company that is trying to fulfill the needs of a small community…We have no idea [where this movement will go]. It’s going to be weird and completely surprising, and we’re going to be just shocked, and it will be awesome.

AC4D: Applications for next year are open

Last fall I had the opportunity to give a guest lecture to the students in the first class at the Austin Center for Design (AC4D). Over the past few years, a number of innovative programs have sprung up and I’ve spoken at a number of them. What I enjoyed specifically about the AC4D was the feeling of being at a start-up and the slightly up-start attitude. I got the sense that students and faculty were united by someone, somewhere along the way, telling them that they couldn’t do this. And they are doing it. The school is focusing on applying design to social change, but the discussion is about the problem solving power of design – to understand, reframe, and innovate, rather than the an excess of earnestness or worrying. I suspect their point of view is maybe what you could call post-worldchanging…of course you want to address homelessness, let’s use the tools we’ve got to look at it.

Later this year I’ll be one of many IxDA peeps who volunteered to mentor the winning team of the Interaction ’11 Student Competition: AC4D’s Kat Davis and Ruby Ku (while I didn’t know they would be the winners when I volunteered, I couldn’t be more pleased).

If you or someone you know would be interested in attending AC4D next year, check out their site. They are now taking applications.

ChittahChattah Quickies

  • [from wstarosta] Disney Helps Reboot Commodore and Amiga Brands [Brand Channel] – [The Commodore 64 is getting a re-boot from Tron, the movie. The company is updating the old school computer with a 1.8Ghz processor, Blu-ray drive, and HDMI! ] When Tron: Legacy was released in December, the product tie-in that drew all the attention was for Ducati. It's a product placement the Italian motorcycle maker told us was unpaid, but highly valuable. Now, the release of Tron: Legacy on DVD introduces a whole new marketing tie-in. This time for… Commodore 64?! That's right — Disney is helping promote the relaunch of the Commodore and Amiga brands, with the relaunched computers going on sale the same day (April 5th) as the DVD went on sale.
  • [from steveportigal] How To Steal Like An Artist (And 9 Other Things Nobody Told Me) [Austin Kleon] – [While the frame of reference is being an artist, you could substitute a lot of other descriptors and it’d work just as well – designer, innovator, ethnographer, what-have-you. The riffs here manage to be wide-ranging and incredibly concise.] Your job is to collect ideas. The best way to collect ideas is to read. Read, read, read, read, read. Read the newspaper. Read the weather. Read the signs on the road. Read the faces of strangers. The more you read, the more you can choose to be influenced by. [Thanks @anneincal!]
  • [from steveportigal] Recreating the Legendary Commodore 64 [Commodore USA, LLC] – [Many of my favorite themes here: reviving dead brands, retro technology, enthusiast fans become producers instead of just consumers, and of course, boat-loads of irony] The new Commodore 64 is a modern functional PC as close to the original in design as humanly possible. It houses a modern mini-ITX PC motherboard featuring a Dual Core 525 Atom processor and the latest Nvidia Ion2 graphics chipset. It comes in the original taupe brown/beige color, with other colors to follow…[We were] founded by Barry Altman in April 2010, with the express purpose of reviving and re-establishing the famous Commodore computer brand. We are Commodore and AMIGA fanatics, just like many of you. We ask ourselves what could have been, and we are appalled by Apple revisionism. Commodore is back, and we’re determined to bring the much loved brand back to the mainstream and restore its prominence in the tech industry to that which it richly deserves. It ain’t over ’till we say so.

ChittahChattah Quickies

  • [from wstarosta] A Retrospective View of 50 Years of Advertising Research) [ARF.org] – The Advertising Research Foundation is celebrating its 75th year of being in the business of marketing research. When asked about some of the industry's advances in the previous 50 years, chairman Gian Fulgoni owes many of them to technology that allows marketers to more effectively communicate their message and measure it's impact. His sentiments and even the industry terminology he uses highlight the fundamental differences between market research and design research.] In the 1980s, for example, the availability of point-of-sale scanner data provided a much-needed solution for Consumer Packaged Goods (CPG) and other industries. For the first time, marketers had the tools needed to quickly and accurately measure the impact of price, promotions and print / TV advertising on brand sales, develop sophisticated market mix models, and link sales lift to various promotional and advertising levers.
  • [from wstarosta] PSFK Asks the Purple List, What are the Limits of Digital? [PSFK] – [The next time you are brainstorming and you come up with an idea to make an analog object, action or experience better by digitizing it, pause and consider this fact that I just learned: Your brain can recognize the time faster on an analog watch than a digital one! More about the trade-offs of going digital here…] There’s another way to approach this question, by venturing to guess that there’s nothing un-digitizable, rather there are deeply human things that will just be conveyed in different forms. For example, our need for feedback as in the above is one representation of a “deeply human thing,” but another interesting manifestation comes up when you start thinking about digital books. There’s a lot of social data encoded into the act of carrying a physical book. If I see you on the metro and you’re carrying a book I’ve read, it makes me want to talk to you. And if I don’t, I’m at least subtly comforted knowing that I’m in the company of someone likeminded.
  • [from julienorvaisas] Plastics News Executive Forum: Human behavior holds clues to design [Plastics News] – [Is it possible to avoid a reference to The Graduate? I'll try. We often see design thinking methodology applied to development efforts of end-products and services, of consumable things. When it's already soup. Here the plastics industry is having a dialogue about inspiring innovation at the "ingredient" level. Interesting question about where the responsibility for innovation lies.] It may be tempting to think of concepts like “design thinking” or “open innovation” like they’re just new business buzzwords. But designers and many OEMs have embraced the ideas for years, and plastics firms would be smart to join the party, experts said at the Plastics News Executive Forum. One molder in attendance pointed out that, in his experience, some OEMs are bad at innovation. “Many of our customers come up … with new designs that are horribly flawed. What’s the fundamental breakdown organizationally, where companies [that] are supposed to do this for a living are really bad at it?” he asked.
  • [from steve_portigal] R2-D2 makers an attraction at WonderCon in S.F. [SFGate] – [The devotion of fans is a constant source of wonder and delight.] A fully functional droid can cost as much as a Toyota Corolla, and takes half a decade or more to complete…R2 builders study the movies frame by frame to mine the tiniest details for their droids. Builders say they get asked two questions all the time: "Can it fly?" and "Does it project a hologram of Princess Leia?" Neither of those visual-effects-enhanced features from the movies is practical or possible because the technology doesn't exist. Builders also get frequent requests to sell their droids, and to perform at parties. That answer is "no," too. The R2 Builders Club operates with the blessing of Lucasfilm, with the understanding that the droids are not produced for sale. There's also a Jedi-like code among the builders, who consider profiting from the droids a trip to the Dark Side.

ChittahChattah Quickies

  • [from steve_portigal] One Day For Design 2011 – [I'm always impressed by the enthusiasm and creativity that folks like this show in order to bring people together, build community, evolve a profession, and infect others with that same enthusiasm] On April 13, 2011, add your voice to an open, digital dialogue on design. One Day For Design brings together a global community of designers and design enthusiasts to exchange ideas, challenge viewpoints and push boundaries-collaborating in real time on the future of our profession and the organizations behind it. Spread the word. Join the conversation.

ChittahChattah Quickies

  • [from steve_portigal] Design Research with Sam Ladner [Johnny Holland] – [Looking forward to checking out this podcast. Sam always has smart things to say.] Jill Christ and Andrew Harris talk with Sam Ladner about design research, and the theories behind research design. They discuss how to choose the right research method, the differences between qualitative and quantitative research, and why certain research methods are used at certain times. "What I think designers can learn from sociologists primarily is …for two centuries now, sociologists have been thinking about how people interact with each other. And all of those findings, those theories, that deep research, that deep insight, they are still valid, and they do have a great amount of applicability in the online space. …Designers could learn a lot about this idea of the “Presentation of Self”…or where sociologists have thought about “how do we work in groups together?” …there are all sorts of sociological research and theory that would help designers."
  • [from julienorvaisas] Nokia Pure Typeface [Design Boom] – [This celebration of their bespoke font will surely reach a very limited audience. Their slow-font approach and aesthetic has appeal but seems a bit misplaced.] Citing the varied but expansive demands of smartphone usage as a design consideration, alongside the potentials opened by the clarity and sharpness of contemporary smartphone screens, Nokia has worked with Maag to develop a sans serif typeface that references the varying stroke weights and more rounded flow of handwriting, creating a more open effect than the classic 'Nokia Sans'. In an interesting return to analogue, Nokia celebrates the release of the font with the commissioning of a woodblock version of the typeface. Documented in the mini-film 'Pure Reversal' the blocks were created and used for a limited-edition print run. Designed specifically for digital and mobile devices, the 'pure' typeface is expected on Nokia devices and in advertisements beginning this year.
  • [from julienorvaisas] Defend Your Research: Imitation Is More Valuable Than Innovation [Harvard Business Review] – [Shenkar makes some bold statements. Bringing discipline to "imitation" and surfacing it as an form of innovation is intriguing. However, aspects of this phenomena are integrated into most robust innovation initiatives now (competitive analysis, landscapes, reverse engineering). They also occur quite naturally in human behavior (mirroring, transference) and culture (trends, memes). In art, it's known as appropriation and is perfectly acceptable; it may be a more apt analogy for this process than imitation. I do question his characterization here of imitation as taboo.] Q: If copying is so effective, why isn’t it embraced more? A: We’ve been socialized from a young age to treat imitation as undignified and objectionable, something done by those who are unoriginal. Even in companies that embrace imitation, many executives are reluctant to use the “i” word because of its stigma. The result is that imitation is done in the dark without the strategic and operational attention it deserves.

ChittahChattah Quickies

  • [from julienorvaisas] Pop-up dining takes residency atop major European landmarks [Springwise] – [Very inventive, experiential PR effort by Electrolux; seems ripped straight off the whiteboard of an ideation session.] The Cube is an aluminum-clad 140 square meter dining area including a 50 square meter terrace, soon to be based in the Parc du Cinquantenaire, Brussels. The highly portable restaurant — which can be transported by helicopter — plans to move from this Brussels base to a different European City every four to twelve weeks. Each location is selected to offer the 18 diners within The Cube a unique panoramic view of the surrounding area, whilst creating an eye catching new addition to the cityscape for onlookers on the outside. Lunches are available from EUR 150 and dinners from EUR 200, including wine and champagne. During dinner, the head chef — selected from the local area for a short residency in The Cube — takes center stage, with the Electrolux kitchen fully on show.
  • [from steve_portigal] New MFA in Products of Design [School of Visual Arts] – [I'm stoked for this new program and looking forward to my guest lecture spot] More and more we are recognizing that designed artifacts all live within dynamic systems, and that the creators and users of these artifacts must negotiate their value, purpose, and impact in an ever-changing world. We also recognize the limits of seeing designed objects as simply things; designers, who create multiples of their outputs, aren’t actually in the artifact business at all—they’re in the consequence business. And if we consider consequences first, above materiality or ergonomics or aesthetics, we are more likely to arrive at design offerings that are purposeful, thoughtful, sustainable, and wondrous. It is from this perspective that the Products of Design program addresses the needs and desires of the world at large. Through a combination of design thinking, design making, and design doing, we immerse our participants in hands-on physical exploration, rigorous investigation, and strategic intent.
  • [from steve_portigal] Take A Self-Portrait Every Day. Every Day. Every Day [Technologizer] – [This is brilliant: an application of technology that puts the astounding within reach of everyone. Leverages the "smart" aspect of smartphones to enable new activities!] If you’ve spent any time at all on the internet in the last few years, you’re probably responsible for one of the 18 million (now approaching 19 million) views of his video, mashing together years’ worth of self-portraits into a few minutes of thrashing hair and regular shaving. His name is Noah Kalina, he’s a New York-based photographer, and he has teamed up with some other people to create Everyday an iPhone app that makes it super-easy to create your own version of this video. The app thinks about everything, so you don’t have to. It helps you line your face up in roughly the same position every time you take a shot. It reminds you to take your photos on a regular basis. It saves them all for you, and when you’ve taken enough, it automatically turns them into a timelapse video, ready for posting online.

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