Posts tagged “blood”

Ilona’s War Story: First Stop the Bleeding!

Ilona Posner is a User Experience and Usability consultant with more than 25 years of experience. In this story, she is challenged in different ways to leave her participants in relatively good shape.

Around the year 2000, homes with internet service were rare. AOL was plastering the planet with CDs that promised free internet. Modems were uncommon and expensive. Online access usually required a modem card installed inside a computer case by a service technician, at a significant cost. My client, the largest Internet Service Provider in Canada, was redesigning their Self-Installation Package for its DSL service; today this would be called a DIY kit.

The goal of our research project was to evaluate the customer experience. It entailed contacting customers who had just ordered the package, interviewing them about their order experience, and asking to visit their homes to observe the installation of the hardware and setting up the service. We visited many homes and observed people with diverse technical experience trying to install this package. The success rate of the customers completing this self-installation within our allotted 2 hours was very low. We had to suffer silently watching their ordeals: searching among numerous papers and user manuals that accompanied the package for the correct documents and locating the required identification codes; mixing up phone and internet cables; moving their furniture so that the provided cables would reach their destinations; and trying to explain their problems in repeated phone calls with technical support. In some cases, after observing them struggle for 2 hours and realizing they were incapable of completing this task unaided, we felt so sorry for them that before departing we completed the installation process on their behalf. We felt bad that they would have to spend additional days waiting, making additional phone calls to arrange for a technician’s visit, and dealing with the additional costs of assisted installation. That way, we also were able to witness their excitement and gratification of getting online; for some it was their first time.

I clearly remember one participant who actually was able to successfully complete the installation, and it “only” took him 1.5 hours to do it. He was a male in his early 30s, technical writer by profession. His PC had 32 MB of RAM, and was running Windows 95. He already had a modem but was switching to this new High Speed Service. He had to remove the internal ISA modem card from his PC tower in order to install the provided Ethernet card. He was more confident and comfortable at this task than most of our other participants. While our camera rolled, he confidently skimmed documents and manuals, even when they were different manuals from the devices he was dealing with at the time. He opened his PC without difficulty. He proceeded to remove the internal modem card from deep inside his PC case. In the process, he cut his hand on one of the sharp internal edges of the metal case. His hand started to bleed! Blood got on his hardware. We had to interrupt our observations to assist him in stopping the bleeding.

After completing our research, we redesigned the package. We reduced the number of documents and numbered each one for easy reference (unfortunately, this simple and usable solution only lasted until the next rebranding exercise conducted by the marketing department, who did not inherit our design rationale). We rewrote the instructions, using beautiful visuals. We also included a special highlighted warning, “Please be careful when opening your computer case, there are many sharp edges inside.”

I wonder if anyone ever noticed that warning message.

ChittahChattah Quickies

  • Paul Graham on the "social norm" problem with the Segway – This is a point I made in my interactions column "Some Different Approaches To Making Stuff" – Kamen is the genius who got it wrong, because he focused only on technology and not on culture and behavior.

    "The Segway hasn't delivered on its initial promise, to put it mildly. There are several reasons why, but one is that people don't want to be seen riding them. Someone riding a Segway looks like a dork.

    My friend Trevor Blackwell built his own Segway, which we called the Segwell. He also built a one-wheeled version, the Eunicycle, which looks exactly like a regular unicycle till you realize the rider isn't pedaling. He has ridden them both to downtown Mountain View to get coffee. When he rides the Eunicycle, people smile at him. But when he rides the Segwell, they shout abuse from their cars: "Too lazy to walk, ya fuckin homo?"

    Why do Segways provoke this reaction? The reason you look like a dork riding a Segway is that you look smug. You don't seem to be working hard enough."

  • Like Nike+ for happiness, iPhone app is data collection for PhD thesis – "At repeated periods throughout the day you'll be pinged by your iPhone either by email or by SMS, and prompted to answer a short one-minute survey. This one asks how happy you are, what you're doing (yes, "making love" is an option, though hopefully it's an activity you'd prioritize over doing some science) whether you exercised recently, whether you're alone, who you're talking to and what you're thinking about." Essentially a "beeper study" but somehow a more viral story ("iPhone"!) than normal.
  • 'True Blood' Beverage – "Inspired by HBO's hugely successful vampire drama series, True Blood, Omni Consumer Products struck a deal with the network's licensing division to releasing 'Tru Blood' the actual beverage..a drinkable product inspired by a beverage meant to taste like blood so that fake vampires from a pay-cable TV show can survive without having to resort to feasting on humans."


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