Posts tagged “adrian hon”

Adrian Hon: Illustrate a better future

This interview has been edited, condensed, etc.

Adrian Hon is co-founder and CEO at Six to Start, specializing in game-like stories and story-like games. Clients have included Disney Imagineering, the BBC, Channel 4, and Penguin, and Six to Start has won multiple awards including Best of Show at SXSW.

He also writes about technology for The Telegraph, is writing a Kickstarter-funded book A History of the Future in 100 Objects, and is the co-founder of Transmedia London. Adrian studied neuroscience at Cambridge, Oxford, and UCSD, and has spoken at TED in California about Mars exploration.

the Omni project: What was the impetus for A History of the Future in 100 Objects?

Adrian Hon: The direct impetus was the British Museum and Radio 4’s brilliant series, A History of the World in 100 Objects. While listening to the series, I almost immediately started thinking that this could be a great way to think about the future in a way that would more concrete and accessible to the public.

However, my broader drive is to illustrate a better future for humanity. Not a dystopia or an unthinking utopia, but a world in which we slowly, gradually become happier, healthier, and more kind to each other – and of course technology has a role in that, as it has over the past millennia, but so do changing social norms and greater tolerance.

You only need to open a (western) newspaper to see both the right wing and left wing talking about the imminent collapse of society, financial ruin, global ruin, the notion that our children will have a worse life than us, to see that a very strong and current vision of the future is very negative. Ditto for popular culture. Those are absolutely things we should think about, but it’s not all going to be bad.

tOp: What’s the connection between exploring the future, especially the future of technology, and storytelling?

AH: I am especially interested in the impact that technology has on people and their experiences and relationships. Stories are one of the best ways of imagining different viewpoints, whether that’s putting yourself in the shoes of someone with a very different upbringing, or someone in a different time. They have their limitations, to be sure – they can offer a seductively simplistic picture and they often imply that life has beginnings, middles, and ends – but they are far more effective than simply rattling off a list of how fast planes will be able to travel in the future.

That’s why Apple has been so successful, because both its products and its marketing have focused on what you can do with new technology, rather than the specifications of the technology itself.

From an engineering standpoint it is certainly interesting to know that a phone might have a dual core processor and 1GB of RAM or whatever, but this isn’t what really matters. It could have a quantum computer inside and if it couldn’t check mail quickly, most people couldn’t care less.

It’s harder to extrapolate those experiences. You can’t take Moore’s Law and say that in 18 months, people will start falling in love with the Siri ‘personal assistant’ on the iPhone 4S, and than 18 months after that, the number of people will double. People use technology in unusual ways.

I saw a guy at TEDxSheffield say that we should make humanities degrees cost ¬£90k and engineering degrees cost nothing. What a ridiculous thing to say! Technology without a purpose is just an expensive box. That’s not to say that engineers don’t have ideas, but rather to say that the humanities help us understand what we want to do and why.

tOp: Does your work influence product developers and technologists in making real technology?

AH: We’ll have to see – the book isn’t out yet! I hope it does, and I know that I’ve been greatly influenced by authors such as Vernor Vinge and Neal Stephenson when it comes to designing games and technology. Ideas don’t just appear out of thin air, they’re formed out of what we read and see and interact with, and stories help give ideas a more substantial form.

tOp: Conversely, does the work of real technologists impact the way you conceive of technology in order to tell stories?

AH: To an extent, yes. I want my book to be grounded in real science rather than some of the completely ridiculous “design fiction” out there (Electrolux is particularly bad at getting designers to make concepts that are totally impractical, not to mention often physically impossible). So I do have to keep current with what real technologists and scientists are doing. But it’s possible to be too current and I have to stop myself from just jumping onto whatever the big idea of the day is.

tOp: Ridiculous “design fiction?”

AH: I don’t think they’re trying to make impractical and impossible concepts on purpose. I think they’re just doing it by accident because they don’t care either way. You could say that that’s an admirable thing, an unfettering of the imagination, and in other circumstances I would agree. The issue is that their concepts (like a fridge made of cold green plastic ‘nano goo’ that you can just squish apples into and other food into) regularly get plastered on newspapers as some plausible vision of the future, on par with driverless cars, when in fact they are actually far more difficult to make. That’s marketing, I guess.

tOp: How do you think technology is changing the everyday lives of mainstream consumers?

AH: It’s changing people’s lives dramatically. A lot of people seem to think that a) We’ve always had mobile phones and b) They’re not that big a deal. The truth is that most people only got mobile phones 20 years ago, the internet 15 years ago, the iPod 10 years ago, and smartphones 5 years ago. I use the word “only” because if you went back to the year 1000 and looked for the technological changes from 980, I suspect you wouldn’t find a huge number. Yet the difference between 2011 and 1991 is, I think, pretty enormous. I can now talk to a billion people around the world for almost nothing.

I suppose you could say that none of these things really matters compared to stuff like the car and the washing machine, particularly if you look at economic impact, but that would frankly be bullshit. You only need to walk into a university or a school and take away everyone’s phones and laptops to realise how important these things are.

And I honestly think it’s only just starting. As we see more and more jobs require fewer and fewer humans – from call centres to cars to supermarkets – we’ll see massive strides forward in the standard of living accompanied by massive and sustained unemployment. That’s a big change.

tOp: When you look at your personal life, what kind of impact is technology having?

AH: I find that I’m able to do much more than I could before. Like everyone else, I roll my eyes when I hear the words “social media” but I’m able to make a blog post or a tweet that can go around the world in seconds; and I can now publish a printed newspaper, write a book, or even design a game (with a team!) that can go in front of millions, without being held up by gatekeepers. That’s doesn’t make it easy, but it makes it easier than before. You still need to write a good book.

The other big change is that I am starting to own less stuff. Perhaps this is because:

a) I have had to move three times in the last three years
b) I don’t have any kids

but I find myself very taken with the idea of owning just a few, very high quality, physical possessions. It used to be a real sacrifice to do that but now I can get all of my entertainment and reading digitally, I don’t feel like I’m giving up much in exchange for the ability to move quickly and worry less about getting stuff stolen. I wouldn’t go so far as to extrapolate my experiences to anyone else, but I definitely feel like I’m at Peak Stuff. From here on out, I only own less.

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