My 2017 UX Research “tips”
- Research is everywhere. I continue to marvel at the growth of research. Back in the day, people would write to ask me if they knew of any research openings; now they write to ask me if I know of anyone who they could hire for their research position. We shouldn’t get cocky, as demand for research can lead to commodification, degrading research to a tactical, evaluative tool rather than the strategic powerhouse it is.
- Research is necessary but not sufficient for innovation. It’s just one of many parts in making business decisions. Research identifies unmet needs but design, technology, service, etc. all figure out how to address those needs. Research assesses solutions but only in certain contexts. Some things can’t be fully evaluated until after they exist (consider the invention of the Post-It, for example). This is an innovation problem, not a research problem.
- Harness storytelling for teaching and learning. Stories take us through a process of an experience, from the beginning, to the middle, through to the end. Crucially for learners, they can highlight mistakes and failures as much as successes. And stories can tell it like it is, providing a level of authenticity that more traditionally presented instructional material can’t convey. And finally, we respond emotionally to stories: drama, suspense, pathos, humor all facilitate engagement and end up sticking around in our memory