Children With Autism, Connecting via Transit [New York Times] – Fascinating to learn first that the structure of trains appeals to kids with autism and even more fascinating to see that museums are adapting their programming to address this population specifically, a new mission that presumably reaches far beyond their original charters.
Like many children with autism spectrum disorders, Ravi is fascinated by trains and buses, entranced by their motion and predictability. And for years, these children crowded the exhibitions of the modest New York Transit Museum, chattering about schedules and engine components and old subway maps. Now, the museum, and others like it, are moving beyond accommodating the enthusiasm for trains and buses among children with autism and trying to use it to teach them how to connect with other people – and the world. The museum created a “Subway Sleuths” after-school program for 9- and 10-year-olds with autism that focuses on the history of New York City trains but seeks to make the children more at ease socially.
Intel uses sci-fi to understand possible tech uses [San Francisco Chronicle] – Compelling notion (see an interactions article I wrote about a similar topic) but the article is so slight that I have to wonder how exactly they are using these tools to drive a different approach to design or to impact specific products.
The chipmaker is trying to speed along the [cultural] change by reaching engineers in a language they understand: science fiction. Last year Intel hired four sci-fi writers to study the company’s latest research projects and produce an anthology, “The Tomorrow Project,” envisioning how cutting-edge processors might be used in the near future. The is to help Intel’s engineers design chips tailored to specific consumer uses with wide market potential. Intel’s sci-fi publishing arm is an extension of its 12-year-old social science division. The division assesses technological trends by sending anthropologists and sociologists to hang out in living rooms, senior care centers and hospitals. The logic behind the effort: Understand how technology is used, and you’re more likely to design chips people will buy.
Nat Allbright, Voice of Dodgers Games He Did Not See, Dies at 87 [New York Times] – I’m impressed with the notion of a broadcaster stitching together a continuous narrative based on tiny fragments of information. While mainstream broadcasting has obviously changed radically since then, there are echoes today in Twitter and #hashtags in breaking-news situations.
he took bare-bones telegraph messages transmitted by Morse code (“B1W” for Ball One Wide); embellished them with imagination and sound effects; and then broadcast games that sounded as if he were in the ballpark hearing, smelling and seeing everything, from steaming hot dogs to barking umpires to swirling dust at second base. Over a decade, Mr. Allbright broadcast 1,500 Brooklyn Dodgers games without seeing a single one. When so-called progress killed this splendid occupation, he came up with a new business: taping vanity broadcasts of imaginary sporting events, where the customer became the star. Just insert a name.
Sesame Street pair Bert and Ernie ‘will not marry’ [BBC] – A long-running joke about the mysterious relationship between the two Muppets turned serious recently when it was co-opted by social activist types who wanted to see gay marriage reflected in the show’s narrative. Groups representing blacks and gays have frequently and appropriately called attention to their lack of visibility in mainstream media, but this particular effort attempts to take control over the story direction in order to serve their particular agenda. Let’s not conflate the intent and the method. The producers of the show, after decades of ignoring the “are they are aren’t they” chatter, respond and explicitly acknowledge the reality of Bert and Ernie as characters, only.
Sesame Workshop, which produces “Sesame Street,” put an end to any wedding planning on Thursday with this brief statement posted on its Facebook page: “Bert and Ernie are best friends. They were created to teach preschoolers that people can be good friends with those who are very different from themselves. Even though they are identified as male characters and possess many human traits and characteristics (as most Sesame Street Muppets™ do), they remain puppets, and do not have a sexual orientation.”