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Core77 Wiretap: Portigal Consulting talk about the Analog Human and The Digital Machine March 4th, 2010

Check out Core77 Wiretap: Portigal Consulting talk about the Analog Human and The Digital Machine. Here’s a teaser

Wonder what the conversation is like at someone else’s shop? Ever wanted to go backstage at a design firm? We asked Steve Portigal, Julie Norvaisas, and Dan Soltzberg of Portigal Consulting to sit down and share what they’re talking about. Here’s their open mike/chin-wag/theory slam.

Dan: I envisioned sitting down here to have this conversation and trying to figure out what we’re really talking about. So I pulled this statement out of some notes Steve wrote the other day: “The Analog Human; The Digital Machine.” I thought that was really provocative, so I wanted to start by asking you to say a little more about this idea?

Steve: I feel like there’s this tension that goes on in business and especially in marketing, this conceit that we can take humans—you know, messy, irrational, organic—and somehow cut them open and figure out the binary, rational, predictable, money-making algorithms that determine what they do. You see all this harnessing of science, you know, whether it’s neuro-this or lie detector-that or psychotherapy-this that gets used in the service of, not helping people, but helping marketers crack the nut of what people want, where is the desire center in the brain. You know, that we can learn things about people in a way that is “true”—that is predictable and true, and will determine consumption patterns. I find the idea that we should be able to do that just fascinating, because that’s not the world of people that we live in as people, so why as marketers or designers or producers do we think that we should turn people into things that they really aren’t?

Julie: There’s another aspect of that that I find really fascinating too: that you’re just talking about it in this dichotomy like there’s “us,” and then there’s “people.” Well, we’re people, right? We’re people trying to understand people and trying to create these scientific methods of doing it is just—I think you’re absolutely right—a conceit, and we often kind of remove ourselves from the situation. And I think empathy is a much more powerful tool than science in that case.

Meanwhile, here’s a few links we’ve come across in the past few days that pick up on some of the themes we explore in our dialog.

Book lovers February 8th, 2010

In Reading Ahead, our recent self-funded study on books and digital readers, we saw how much people prize the physicality of books – the tactile and kinesthetic aspects of the reading experience. One of our design recommendations was to “include the sensual” in designing digital readers.

One tounge-in-cheek example of including the sensual is this Kindle case by Busted Typewriter.

Here is a recent iteration of the same idea; this time in a case for the MacBook.

Artist Brian Dettmer creates “book autopsies” by carving away the pages of books to reveal the images inside.

Talking about the growing popularity of digital readers, one of the people we interviewed for the Reading Ahead study said, “Someday there will be this cool retro thing called a book.”

If she’s right, what else will people do with them?

Learn the art of asking questions in Steve Portigal’s UIE Virtual Seminar January 8th, 2010

On January 28, I’ll be presenting a UIE Virtual Seminar entitled Deep Dive Interviewing Secrets.

Steve Portigal will show your team the art of asking the question. You might visit the user in their office or home, have them come to you for a usability test, or even have a chance encounter at a trade show or while waiting for an airplane. Do you know what to ask? Do you know what to listen for, to extract the critical detail of what they can tell you about your design?

Steve will help you prepare your team for any opportunity, be it formal user research or less structured, ad-hoc research. He’ll also give you tips on how to work with your stakeholders and executives, who may also be meeting potential customers and users, so they know what to ask and how to listen—integrating their efforts into the research team. (Wouldn’t it be great if they understood why you’re doing what you’re doing?)

I’ve also put together this quick preview to get you more of a sense of what I’m going to cover.

Sign up here for this informative event!

Update: Use promotion code CHITTAHCHATTAH to get lifetime free access to the recording after the fact (normally a separate cost)

Don Norman says design research is great for improvement but useless for innovation December 7th, 2009

Don Norman, in a sneak preview to an upcoming column in interactions, posts a dramatic and thoughtful critique of the supposed applications for design research

I’ve come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs. I reached this conclusion through examination of a range of product innovations, most especially looking at those major conceptual breakthroughs that have had huge impact upon society as well as the more common, mundane small, continual improvements. Call one conceptual breakthrough, the other incremental. Although we would prefer to believe that conceptual breakthroughs occur because of a detailed consideration of human needs, especially fundamental but unspoken hidden needs so beloved by the design research community, the fact is that it simply doesn’t happen.

I’m excited to see this because it connects to a number of things I’ve been talking about with clients and in some recent presentations. Anyway, the article makes some good points but I believe there’s much more to be said.

  • Absence of evidence is not evidence of absence – Design/design thinking/design research are in their infancy in product development. The airplane, automobile, telephone, etc. are not examples of the failures of design research to innovate, because they represent time periods when design research was not actively being used. As Don points out, the failure rate for potentially innovative stuff is insanely high. So we have very few examples over a few few years to even look at to understand the influence of design research.
  • Innovation is not a solo act – There’s probably a good Andrew Hargadon link I could add here, but I think you get it. We point our client to opportunity areas. Many of those opportunities do not get fully explored, and almost none to the point of solving the ridiculously challenging technical and business challenges to make them viable. The Conversation was potentially a breakthrough film not only because of Coppola (a successful innovator) but because of Hackman and Murch. And many other talented people. When our design research leads to a divergent set of concepts, other factors come into play. The remote-activated-deodorant-ray (yes, this came out of an actual client project) goes through the design team, the business unit manager, eventually into the technology development part of the business, and the market feasibility. Most times that doesn’t happen. And maybe this just makes Don’s point for him, but then I’d suggest the problem is not with design research but in how it’s deployed, applied, and integrated. Because it absolutely could happen. The underlying conditions need to be there.
  • Can insight and technology be partners? – There are presumably a number of paths to innovation. If we uncover opportunities through design research, a technologist can say “Well, let me go try and make that” (or, “I’ve already figured out how to do that”). Or if a technologist approaches us with a set of capabilities, we can try to answer the question “What would people do with it?” Again, maybe I’m making Don’s point for him, but if so, I don’t see it as a negative.
  • Isn’t this still a mostly mysterious process? – Twitter is a successful product with a low barrier to usage but a high barrier to adoption. It’s success is somewhat counter-intuitive. The traditional market-research processes that failed the Aeron chair and the Post-It note are already consultant-classics. Maybe I’m admitting something terrible but I don’t think Tim Brown or Larry Keeley or Roger Martin can identify the next breakthrough product any more than Hollywood can figure out the best way to guarantee a blockbuster or the recording industry can sign the next number-one band (indeed, look at the amount of marketing hype and me-too that goes into the product development approaches of the last two).
  • Innovative (if that’s what they are) outcomes take years to launch – I’ve written about this before. Maybe what I’m calling innovations are really what Don calls improvements. But I don’t expect ever to contribute to the next Telephone/Airplane/Computer, but I don’t expect to be President of the US, or win an Academy Award, or have one of my songs hit number 1. That doesn’t mean the work isn’t worth doing and the results can’t be tremendously successful, impactful, and result in real change.

I think Don has written a thought-provoking piece and my intent is to reframe rather than refute. This is an important discussion that needs to continue and I am eager to see what others have to say. If you’ve written about this, please post a link here!

Start Spreadin’ The News: Steve in New York, NY November 14th, 2009

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Urban Camouflage, New York, June 2004

I’m off to New York next week for a handful of speaking engagements. If you’re going to be at any of them, please let me know!

Reading Ahead: Design Challenge Winners November 2nd, 2009
Part 24 of 25 in the series Reading Ahead

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Our work is about understanding and acting, so our engagements typically include workshops where we facilitate client teams in using our research findings to generate concepts and start prioritizing ideas for further development.

For our self-funded Reading Ahead project, we had no client, so we took this action step by partnering with Industrial Design Supersite Core77 to put our research findings out to the global design community as the basis for a 1-Hour Design Challenge.

We worked with the Core77 team to review all the contest submissions received over the last month, and today are pleased to announce the contest winners.



(via Core77)

The latest 1 Hour Design Challenge, The Future of Digital Reading was based on Portigal Consulting’s Reading Ahead initiative—recent research around books, reading, behavior, and technology. There was great interest in this competition—it’s a hot topic these days of course, with introductions of new e-readers and a constant stream of “end-of-print” articles—and we had tremendous participation from design schools, individuals, and professional design firms.

The research provided for this design challenge was infused with stories about real people, so entries that referenced people and their habits were the most successful. Indeed, entries that embraced story-telling as a way to get their concepts across were much more compelling than those which simply presented a comprehensive list of features. (Yes, we get that the future is OLED displays!) It was daunting to see the number of submissions that were essentially a Kindle with feature statements that did away with the acknowledged limitations, so entries that ran the other way had a good chance of standing out. Still, there was great design thinking here, and a ton of design innovation here, and we were thrilled to see people (and teams) digging deep into the research and trying to refract it through the lens of artifact and experience.

This 1 Hour Design Challenge was a tough one to jury, but here (in suspenseful order…the Winner’s at the end) are the judges’ selections and comments. Congratulations to the Winner and Notables, and thanks to everyone who participated! Portigal Consulting and Core77 will each be donating $300, in the name of the prize winner, to 826 Valencia (a nonprofit that helps kids with expository and creative writing, and San Francisco’s only independent pirate supply store). 826 Valencia will put together a celebratory gift bag (i.e., pirate booty!) to honor the winner.

And now for the results:

Notable: The PaperBack
Design: Stephanie Aaron, Kristin Grafe & Eric St. Onge (SVA MFA in Interaction Design, Class of 2011)
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The PaperBack provided several nice design solutions in one package. We were charmed with the notion of displaying the cover of the book on the back side of the device for others to see (of course, we’d expect a “hide cover” option in the preferences!), and the flip-the-book-over action to turn the page is something we liked from a couple of the entries. The user’s ability to customize the form factor to modify the book—from paperback to novel—was a great start, but we felt that it perhaps didn’t go far enough. Maybe combining this with the next Notable entry, “The Page,” would make for the killer concept.


Notable: The Page: Adaptive Delivery Device
Design: Manny Darden, Jae Yeop Kim & Scott Liao (Graduate Candidates, Media Design Program, Art Center College of Design)
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It was irresistible to conflate “The PaperBack” device above with this concept, taking the form factor all the way to a newspaper-scale object. And self-supporting no less! The Page embraces some of the graphic conventions we’ve grown to love (in this case The New York Times) but then brings some live navigation and hand gestures into the mix. The photographs make for a compelling presentation, and again, made us dream about a device that folds all the way from a paperback out to a newspaper. Utopian? You bet.


Notable: Gutenberg
Design: Cameron Nielsen
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Cameron’s Gutenberg Local/Global Bookmaker considered a novel solution (pun intended): at-home book-making. Companies like Blurb have sprung up to address this as a service, but could print-on-demand happen in the home? We have the technology to print paper, but we don’t have the ability to make actual books. Provocative, with a sweet rendering, this entry made us think about revisiting a low-tech artifact rather than running immediately to an e-reader device.


Notable: Flipit
Design: Jdouble
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While the thrust of Jdouble’s flipit is (gulp) a Kindle with a different (and better UI), the brilliant innovation was the Tamagotchi-like feature: As the user reads more, the device gives positive feedback (in this case, a facial expression). The design research identified how social the act of reading can truly be, so it was a nice touch that the designer considered how the device itself could participate in the social behavior (a theory that is well supported by the work by Nass and Reeves at Stanford).


Notable: Booklight
Design: Kicker Studios
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Kicker’s Booklight rethinks where the digital data is. The classic solution for an e-book is that the data resides inside the device and comes to us up through a screen. The Booklight form factor, in contrast, is an embodiment of their rethinking: the content is projected down onto any blank book, decoupling the content from the presentation of the content. The Booklight lets the user select the size, heft, and feel of the surface they want to read on, giving back the tactility of the bound book many have grown to love. We were also amused to note that Kicker, known for phrases like “Tap is the New Click,” didn’t fall into the touchscreen swipe-to-turn-the-page interaction ubiquitous in the other submissions. Such restraint!


Notable: Mocks
Design: Stacey Greenebaum
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Stacey Greenebaum’s Mocks doesn’t try to solve everything; it takes one piece of the ecosystem and offers a provocative solution. People need to display their identity through their books, but as books move from atoms to bits, why not have a product that simply displays book titles in the home? The question of whether those titles represent actual or aspirational reading strips the identity issue down to its core: in that social moment at least, it’s not about the content.


WINNER: SuperFlyer 5000
Design: Hot Studio

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And, we have a winner! Hot Studio and Friends, with their concept for shared living room reading, takes the grand prize. There was a serious case of kitchen-sinkism on this (massive entry), but perhaps this was understandable given the large team they convened for the effort. While life in the living room is increasingly fragmented across devices, and media content keeps upping the hyper in order to grab some fraction of our attention span, Hot has a big idea a la Slow Food: bringing reading back into the media room so people can spend time together…with books. This concept reconsiders the entire reading gesture, going from hand-held/one foot away, to hands-free/10 feet away. Research participants told us that they saw books as a respite from their over-connected, screen-based lifestyles; here’s an application of those digital technologies that has the potential to engage people with reading in a new way.

The team also deserves special mention for the quality of their effort. They illustrate their solutions in a variety of ways, showing the power of quick-and-dirty paper and Photoshop prototyping.

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In bringing people together to create and inspire each other, they’ve generated a best-in-class artifact that reveals great process, uses scenarios based on research participants, and a demonstration of how humor can help sell an idea. Hot Studio modeled how it really should be done. Kudos!

The unholy child of anthropology and marketing? Or a great idea…or both? October 30th, 2009

Michael Cannell posted yesterday at Fast Company on design firm Blu-Dot’s fascinating new campaign, in which they are going to give away chairs by leaving them on the streets of New York, and then use GPS embedded in the chairs to track them down. According to Michael Hart of Mono, the ad firm that developed the idea with Blu-Dot:

If all goes according to plan, the video crew will use the GPS to find the chairs a few months from now. They’ll knock on doors and interview the owners–homeless people, Apartment Therapy readers, whoever they turn out to be–about why they took the chairs and how they use them. “Where does great design end up in New York? What sort of a person invites these chairs into their homes?”

Wow – there are so many layers to this. The brilliant experimental marketing layer, the Big Brother-ish invasion of privacy layer, the genius “guaranteed-to-get-talked-and-written-about” PR layer, the “no-marketing-message-included” layer reminiscent of “no-brand” brand Muji, the Chris Anderson “free” layer, and finally, the anthropological, archeological, design research find-out-where-the-chairs-go layer, which in and of itself would be a great conceptual art project or social experiment.

This project–what do you even call it? Is it a project, a campaign, an experiment?–really takes the openness and creative potential of contemporary marketing and runs with it.

Microsoft gets bookish September 25th, 2009

In our recent Reading Ahead research, we heard a lot from people about the physicality of books: how significant their tactile qualities and the kinesthetic experiences they afford are to the reading experience. So it’s interesting to see Microsoft going in a book-like direction with their Courier tablet device, here at Gizmodo.

While not explicitly geared towards reading, the Courier experience shown in the video below leverages some of the kinesthetics of book use, such as page turning (at least a digital approximation) and annotation.

What seems particularly promising here is development towards a synthesis of digital and analog gestural languages.


Related:
One Hour Design Challenge – Enter our Reading Ahead-based design competition in partnership with Core77 (the submission period ends Oct. 14)

The Trapper-Kindle – a response to the One Hour Design Challenge

5 Keys to Successful Design Research September 9th, 2009

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Our friends at Core77 have launched Hack2Work: Essential Tips for the Design Professional.

The feature includes a generous serving of amazing content including pieces by Tim Brown, Alissa Walker, Michael Bierut, and Liz Danzico. My contribution is 5 Keys to Successful Design Research

1. Embrace your participants’ world view
Great research will help you understand how the people you are designing for organize and describe the world. Their words reveal their frame of mind. That means you must discover your own jargon, and let it go. Just because you are designing a netbook doesn’t mean that your research participants will view it as anything other than a “tiny laptop.”
[more]

Check it out!

Previously: Hack2School: Practice noticing stuff and telling stories

Reading Ahead: Research Findings August 28th, 2009
Part 21 of 25 in the series Reading Ahead

Reading ahead logo with space above

(Updated to include slideshow with synchronized audio track)

We’re very excited today to be posting our findings from the Reading Ahead research project.

Lots more in the deck below, but here’s the executive summary

  • Books are more than just pages with words and pictures; they are imbued with personal history, future aspirations, and signifiers of identity
  • The unabridged reading experience includes crucial events that take place before and after the elemental moments of eyes-looking-at-words
  • Digital reading privileges access to content while neglecting other essential aspects of this complete reading experience
  • There are opportunities to enhance digital reading by replicating, referencing, and replacing social (and other) aspects of traditional book reading

We sat down yesterday in the office and recorded ourselves delivering these findings, very much the way we would deliver them to one of our clients.

Usually, we deliver findings like these to a client team in a half day session, and there’s lots of dialogue, but we tried to keep it brief here to help you get through it. (The presentation lasts an hour and twenty minutes.)

It’s been a great project, and we’ve really appreciated hearing from people along the way. We welcome further comments and questions, and look forward to continuing the dialogue around this work.

Use the green play arrow at the bottom of the slides to play the show with audio.

(If the slideshow won’t load, check it out here)
To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac)

Reading Ahead: Building models August 24th, 2009
Part 20 of 25 in the series Reading Ahead

Reading ahead logo with space above

We’ve been hard at work synthesizing the Reading Ahead data. There’s a great deal of writing involved in communicating the results, and sometimes it makes sense to develop a visual model that represents a key idea.

Here are several partial models evolving through paper and whiteboard sketches, and finally into digital form.

We’ll be finishing synthesis soon, and publishing our findings on Slideshare, with an audio commentary.

Stay tuned…

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models

Reading Ahead: Managing recruiting August 18th, 2009
Part 19 of 25 in the series Reading Ahead

Reading ahead logo with space above

There’s always something new in every project. Often we encounter a bit of process that we may not know how to best manage it. So we’ll make our best plan and see what happens. We learn as we go and ultimately have a better way for dealing with it next time.

In a regular client project, we write a screener and work with a recruiting company who finds potential research participants, screens them, and schedules them. Every day they email us an updated spreadsheet (or as they call it “grid”) with responses to screener questions, scheduled times, locations, and contact info. It still ends up requiring a significant amount of project management effort on our end, because questions will arise, schedules will shift, people will cancel, client travel must be arranged, etc. etc.

For Reading Ahead, we did all of the recruiting ourselves. Although we’ve done this before, this may be the first time since the rise of social media: we put the word out on LinkedIn, Twitter, Facebook, email to friends, and here on All This ChittahChattah.

While Dan lead the effort, we both used our own networks, and so we got responses in a number of channels, sent to either or both of us, including:

  • @ replies on Twitter
  • direct messages on Twitter
  • Comments on Facebook posts
  • Messages on Facebook
  • Emails (directly to either of us, or forwarded from friends, and friends-of-friends

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A private dialog on Facebook

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Comments on a Facebook status update. Note that Dan is able to jump in and make contact directly

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Direct Messages in Twitter

Some people were potential participants, some were referrers to other potential participants, and some were both. And given the range of platforms we were using, with their associated restrictions (and unclear social protocols), we had to scramble to figure out who could and should communicate with who to follow up and get to the point where we could see if the people in question were right for the study. We didn’t expect this to happen, and eventually Dan’s inbox and/or his Word document were no longer efficient, and as some participants were scheduled or in negotiation to be scheduled, he ended up with this schedule cum worksheet:

schedule

Being split across the two of us and these different media, eventually we were interacting with people for whom we had to check our notes to trace back how we had connected to them, which was great for our sample, since it meant we weren’t seeing a group of people we already knew.

It was further complicated when we had finished our fieldwork and wanted to go back to everyone who offered help close the loop with them, thanking them for help. Technically, and protocol-wise, it took some work (who are the people we need to follow up with? Who follows up with them? What media do they use), basically going through each instance one-by one.

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We haven’t figured out what we’ll do next time; we won’t forget the challenges we’ve had but there’s just not time or need right now to plan for the future. If I had to guess, I’d imagine a Google Spreadsheet that includes where we got people from, who owns the contact, whether they are participant-candidate or referrer, etc.). Despite being very pessimistic about the demands of recruiting, we still underestimated the time and complexity required for this project.

Reading Ahead: Looking for the story August 17th, 2009
Part 18 of 25 in the series Reading Ahead

Reading ahead logo with space above

I started today by typing up all of the Post-it notes you saw in our recent blog post on Synthesis.

This activity created a 6-page Word document of bullet points.

The next part of the process is something I always find challenging: taking an incredibly detailed list of observations, particpant statements, hypotheses, and ideas; figuring out what the Big Ideas are (there’s a point in the process where many of them seem Big!), and putting those into a form that tells a cogent story.

First step: make a cup of tea.

Ok, then my next steps were:

  • Categorize all those bullet points
  • Synthesize those categories a bit further
  • Write down in as short a paragraph as possible what I would tell someone who asked me, “what did you find out?”

Then I went into PowerPoint, which is what we use when we present findings to our clients. I’ll continue bouncing back and forth between Word and PowerPoint; each piece of software supports a different way of thinking and writing.

I dropped my synthesized categories into a presentation file, sifted all of the bullet points from my Word doc into the new categories, and then started carving and shaping it all so that it started to follow the paragraph I had written. (I’m mixing cooking and sculpting metaphors here.)

I printed out the presentation draft, and laid it out so I could see the whole thing at once.

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Steve came back from a meeting and I asked him to read over what I’d printed out. He started writing notes on my printouts, pulling out what he saw as the biggest of the Big Ideas.

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We talked about what he’d written, which led to an energetic discussion in which we really started to breathe life into this. Tomorrow, I’ll start the day by iterating the presentation draft based on our conversation.

Reading Ahead: Secondary Research (part 2) August 14th, 2009
Part 17 of 25 in the series Reading Ahead

Reading ahead logo with space above

Here’s some more articles, projects, websites, and other online ephemera that we’ve come across since we posted part 1.

  • A series of humorous videos from Green Apple Books comparing the Kindle to a book
  • Books and Browsers (audio link) – Dave Gray (IDEA2008)

    The book as a form factor has been around for about 2,000 years, since Julius Caesar first decided to fold up a scroll, accordion-style, and mark the pages for later reference. In 1455, Aldus Manutius was the first to publish the portable paperback, and it has remained relatively unchanged since. XPLANE Founder and Chairman Dave Gray explores several questions about the future of the book and the web browser.

  • Sony has launched the latest salvo

    a sub-$300 touch-screen “Reader Touch Edition” and the $199 “Reader Pocket Edition,” which features a 5-inch display. The company is also lowering prices of ebooks. New releases and best-sellers will all be $9.99, matching Amazon’s price point for the first time.

  • NPR Science Friday broadcast exploring Who Owns Your Digital Data?
  • NPR on Amazon removing Orwell books

    Lynn, you cover books and publishing for NPR, so do you have a Kindle or an e-book Reader?

    LYNN NEARY: Actually, I don’t, Linda. In fact, my cubical at NPR and my night table at home are loaded down with good, old-fashioned books because even though I’ve actually seen the Kindle work and I’ve talked to a lot of people who love it, I still can’t imagine reading some of my favorite novels on the Kindle. What about you?

    WERTHEIMER: I love it. It’s especially nice for traveling. I really do not leave home without it. But I did have a very peculiar experience with Kindle. I was reading a book and all of a sudden, I was back at the beginning of the book. So I thought I’d punched some button somehow. But no, what I had was a book in two pieces.

  • CHART OF THE DAY: Most People Still Have Never Seen A Kindle

    Some 40% of North Americans who responded to a Forrester Research survey in Q2 2009 had heard of, but had never seen, an e-reader. Another 17% had never heard of one. But ownership more than doubled year-over-year to 1.5%.

  • A short piece from Steve Haber, who developed the Sony Reader
  • Where there are bookshelves, there will be books!

    When Eddie Bernays, the father of modern publicity, was asked by a group of book publishers to increase book sales, he said, “Where there are bookshelves, there will be books.” And then he went on to convince architects, construction companies, and interior designers to install bookshelves in new homes. That helped to launch the modern day publishing and selling of books. (thanks to Joshua Treuhaft)

  • Cathy Marshall’s publications about reading, interaction, electronic periodicals, and ebooks
  • Smarter Books – Envisioning the uses & future of print, electronic, & new media books

    This site is dedicated to design thinking for re-envisioning books, publishing models, and the cognitive activity we call reading. The many markets and models for books and distribution are changing radically and continuously. We, authors and designers, need to share what we have learned and are doing to recreate the forms, meaning, and thinking of books of all kinds. Sponsored by Redesign Research

  • The unbook is a concept originally developed by Jay Cross. The concept evolved based on discussions between Jay and Dave Gray
  • The Diamond Age is a postcyberpunk novel by Neal Stephenson. The Primer in The Diamond Age is a complex and highly elaborate descendant of today’s hypertext.

    Unlike the very static version we are familiar with today, the Primer is fully interactive. It not only offers the reader an open-ended narrative, but it also changes to the reader’s demands, among many other features.

  • Vogon Heavy Industries is proud to make the The Hitch-Hiker’s Guide to the Galaxy available to Earth Internet users under licence from Megadodo Publications, Ursa Minor.
  • Visualization of a Choose-Your-Own-Adventure book
  • Fore-edge painting – Pictures along the page edges, hidden behind gilt
  • Exhaustive list of book terminology
  • Digital Book 09, a conference put on by IPDF (International Digital Publishing Forum)
  • Wholesale eBook Sales Statistics
Reading Ahead: Analysis and Synthesis August 13th, 2009
Part 16 of 25 in the series Reading Ahead

Reading ahead logo with space above

Synthesizing field data into well-articulated, data-driven patterns, themes, and opportunities is a big part of our work, but it’s an aspect that generally has less visibility than the fieldwork.

An essential early step in the synthesis process involves going back over the fieldwork sessions. An hour or two-hour interview creates an incredible amount of information. By going back into a record of the interview, we make sure not to leave anything significant behind.

We go through and make notes on interview transcripts (done by an outside service), watch videos of the sessions, and look over photographs, sketches, maps, and participatory design pieces.

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Annotated interview transcript

We made a bulletin board of the people we met, so they’re ever-present while we’re working.

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Yesterday we came together to share the points we’d each pulled out. We present each interview, like a case study, to the team. Sometimes it’s just us, and sometimes our clients join us for part of this process.

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While one of us presented, the other captured the essence onto Post-its. We had a lot of discussion and debate while we did this, pulling together multiple viewpoints.

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When we were done presenting the interviews, the board looked like this:

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Our next step is to take these notes and start grouping them. We’ll look at different ways the information can be organized, and from there, will start refining our work and writing it up clearly and succinctly into a report.