- Announcing the Omni project!
- Give us your examples: How did we do X before Y?
- How did we do X before Y?
- Tech relationship similes
- Adrian Hon: Illustrate a better future
- And then there were themes: Secondary research results
- the Omni project welcomes Kristine Ng
- Stories behind the themes: Personal Exposure
- Stories behind the themes: Relational Connections
- Stories behind the themes: Transformation
- Stories behind the themes: Biological
- Stories behind the themes: Wonderland
- Molly Wright Steenson: Shifting time
- Omni Quickies
- Julian Bleecker: Creating Wily Subversions
- Lucy Kimbell: Expanding the visible and sayable
- Nicolas Nova: Scanning for signals
- Omni Quickies
- From Us, To Steve: The techno present
Welcome to the fourth installment of an unfolding bibliography of secondary research that fueled our generation of themes for the Omni project. This time around we are focusing on the blurring biological boundaries between technology and our everyday lives (and bodies). We have seen a number of articles and other tidbits that hint at how far technology has advanced towards human behavior, brain function, and biomechanics. We also see quite a bit that suggests how far humans are leaning towards (and on) technology as inspiration, mediation, medication, and meme.
Is It Time To Welcome Our New Computer Overlords? [TheAtlantic.com] – The human codes of nuance and meaning in language are not yet cracked – they cannot yet be simulated.
Elsewhere, Ferrucci has been more circumspect about Watson’s level of “understanding.” In an interview with IBM’s own magazine ForwardView, he said, “For a computer, there is no connection from words to human experience and human cognition. The words are just symbols to the computer. How does it know what they really mean?” In other words, for all of the impressive NLP programming that has gone into Watson, the computer is unable to penetrate the semantics of language, or comprehend how meanings of words are shot through with allusions to human culture and the experience of daily life.
How much is a life worth in pixels? [SocialMediaCollective] – An effort to quantify the value of a human life (or in this case death) as measured by screen space allocated to reporting it on the webpages of various news sites. Not the most rigorous metric, but certainly a clever approach to valuing human presence in the virtual world.
Frustrated by this, I decided to get a more objective assessment of the coverage by counting the number of pixels different news websites were assigning to the story of the massacre. I know web designers put a lot of work into every single pixel on the screen, especially of high-traffic websites. Visitor’s attention is scarce and every pixel counts. So I took screenshots of¬† the front pages of some of the major news websites and calculated the amount of screen real state assigned to the story of the massacre.
The Cyborg in Us All [NYT.com] – Tracing the steps we are taking towards a totally hands-free interaction with technology where brains will send messages directly to devices. One less interaction to sit between man and machine.
Now it was my turn. Mukerjee removed the headset and moistened the tips of its electrodes with contact-lens fluid, then arranged the EEG device on top of my hair. The electrodes poked into my scalp like wet fingers. I held the iPhone in front of me and beamed a blast of willpower at it. “Steve Jobs, Steve Jobs, Steve Jobs, Steve Jobs,” I shouted inside my mind. The phone picked George Bush.
PUMPED UP KICKS|DUBSTEP [YouTube] – Here we see technology influencing body – this guy dances like what you are watching is a video effect; in the way that the audio IS an audio effect – loops, run backwards, etc. very digital. But the video is real – this is his way of moving his body, but the aesthetic is entirely defined by something created elsewhere as technology. Yes, we had The Robot in the 70s, but this is different – that was a human dancing like a machine, this is a human dancing like an effect – something that doesn’t exist except as the manipulation of data.
You are a robot [TheTechnium] – KK deconstructs dancing like a robot and highlights the myriad ways the human body can be molded to perform like a techno-being. ¬†
Everywhere we look in pop culture today, some of the coolest expressions are created by humans imitating machines. Exhibit A would be the surging popularity of popping, tutting, and dub step dancing. You’ve seen these dancers on YouTube: the best of them look exactly like robots dancing, with the mechanical stutter of today’s crude robots trying to move like humans. Except the imitators robotically dance better than any robot could — so far.
A Brief Rant on the Future of Interaction Design [worrydream.com] – Bret Victor has his finger (pun certainly intended) on the pulse of our future interactions with technology. The rant focuses on our bodies, namely our hands and fingers, and their place of privilege between humans and technology (I feel a Michelangelo Sistine Chapel reference coming on). If, as they say, all things are created twice (first in the mind and then in reality) then Victor has me wondering if technology has already infiltrated our minds and influenced the pursuit of Pictures Under Glass as opposed to, say, envisioning an experience rich with tactility and manual manipulation.
There’s a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close-up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called “work” for millions of years.
Biomimicry’s Greatest Hits [FastCompany.com] – We continue to see blurring of the boundaries between humans and technology in this presentation which offers examples of how nature has inspired and informed some memorable technological advances.
The idea of taking inspiration from nature may be gaining traction in many industries today, but the natural world has always been a powerful inspiration for designers and inventors. Here are some of the most important objects that take their cue from the world around us.