Archive for December, 2011

ChittahChatthah Quickies
By Steve Portigal at 10:50 am, Friday December 30 2011

Volkswagen turns off Blackberry email after work hours [BBC News] – Technology changes work boundaries and work patterns. Will a technological solution work? The article suggests that they will stop people from receiving email after hours, but will they stop people from sending email after hours? Is the demand for after hours work coming through the email messages or are there other pressures? So many questions about this one!

Volkswagen has agreed to stop its Blackberry servers sending emails to some of its employees when they are off-shift. The carmaker confirmed it made the move earlier this year following complaints that staff’s work and home lives were becoming blurred. Under the arrangement servers stop routing emails 30 minutes after the end of employees’ shifts, and then start again 30 minutes before they return to work. “It’s bad for the individual worker’s performance being online and available 24-7. You do need downtime, you do need periods in which you can actually reflect on something without needing instantaneously to give a reaction,” said Will Hutton, chair of the Big Innovation Centre at The Work Foundation.

Manischewitz Creates Kosher Food for Gentiles [NYT] – Having grown up with the traditional meaning of the brand, I find this a bit challenging but am intrigued by the potential to reframe and expand their story.

“Instead of taking the older products we have out of the kosher aisle and forcing them into the main aisle, we’re creating new products that have a place in the main aisle,” said Alain Bankier. A new line of broths, for example, is being shelved in many supermarkets not with most Manischewitz items but rather in the soup aisle. A new line of Manischewitz gravies also will be stocked with other mainstream brands. Manischewitz ads traditionally have emphasized Judaism, showing yarmulke-wearing celebrants at, say, a Seder. But new ads, by Joseph Jacobs Advertising in New York, the Manischewitz agency for more than three decades, take a decidedly more secular approach. “Don’t miss the boat,” says a print ad for beef gravy, which shows it being poured from a sauce boat onto mashed potatoes — no shofar or Star of David in sight. New ads “make little if any reference to any Jewish holiday,” said Elie Rosenfeld, chief executive of Joseph Jacobs. “There’s a tagline we use, ‘Bringing families to the table since 1888,’ and we want to be part of that family with you whether it’s Rosh Hashana, Hanukkah or Easter.”

Samoa Sacrifices a Day for Its Future [NYT] – A massive change in infrastructure and function, revealing time (or at least our documentation of it) to be more arbitrary than fixed.

The Pacific island nation of Samoa and its even tinier neighbor Tokelau are skipping Friday this week, jumping westward in time across the international date line and into the shifting economic balance of the 21st century. The time change is meant to align Samoa with its Asian trading partners; it moves the islands’ work days further from the United States, which dominated its economy in the past. In this giant-step version of daylight saving time, the island’s 186,000 citizens, and the 1,500 who live in Tokelau, will go to sleep on Thursday and wake up on Saturday. The government has decreed that those who miss a day of work on Friday will be paid all the same.

Portable Cathedrals [Domus] – Dan Hill’s epic articulate review of the Nokia N9 isn’t a gadget review, it’s a (tl;dr) cultural critique of design, where culture is within the producer organizations as much as – if not more than – the consumer society.

Yet the skeuomorphic nonsense that incomprehensibly pervades apps like Apple’s own Contacts, Calendar, iBooks, GameCenter, Find My Friends et al—all awkward faux-leather, wood and paper stylings—is is of such questionable “taste” it threatens to damage the overall harmony of iOS with its discordant notes. You cannot derive value from the idle suggestion of such textures on screen; they are physical properties and should be experienced as such, or not at all. Yet Apple’s design team will not explore those physical properties, merely sublimating their desire for such qualities into a picture of leather, a picture of wood. It recalls Marcel Duchamp’s critique of ‘retinal art’ i.e. intended only to please the eye.

For a Corn Chip Maker, the New Spokesman Is the Product Itself [NYT] – The argot of advertising is hilarious and depressing all at once. Zany and authentic spokesbag?

At the Fiesta Bowl on Monday, the game’s sponsor, Tostitos, will have a new endorser — a “spokesbag” puppet in the form of a chip bag with arms, a mouth and a generous dollop of swagger — to humorously convey the message that it is the tortilla chip brand that enlivens social gatherings. The new life-of-the-party campaign resurrects the top-selling snack’s 1990s theme. “ ‘Tostitos Knows How to Party’ means we are returning to our roots,” said Janelle Anderson, the brand’s senior director for marketing. Tostitos returned to the ’90s theme after marketing research over the last year found that its customers wanted reasons to celebrate and have fun in economically lean times. Tostitos chose a zany character “to get the message across and make it authentic,” said Ms. Anderson. “We wanted something that was magnetic, fun and approachable.” The brand’s new advertising agency, TBWA/Chiat/Day, decided to “bring personality to the brand, and, in one of those rare cases, have the actual product be the actual spokesperson,” said Brett Craig, the group’s creative director for Tostitos. Working with Legacy Effects, a Los Angeles special effects company, the agency developed the hand-manipulated puppet with movable parts and special effects to convey energy, said Mr. Craig.

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Stories behind the themes: Wonderland
By Tamara Christensen at 6:24 pm, Thursday December 22 2011
Part 15 of 17 in the series the Omni project

2011 is coming to a close and so are the installments of secondary research for the Omni Project themes. The fifth theme, Wonderland, comes as no surprise. In fact, the ancient Greek playwright Sophocles alluded to it over two thousand years ago when he wrote “And through the future, near and far, as through the past, shall this law hold good: Nothing that is vast enters into the life of mortals without a curse.” Welcome to the future, where the vastness of technology delivers both the promise of possibility and the curse of consequence. Here we share a few examples of how people are consuming, managing, producing, processing and even inadvertently participating in the unstoppable proliferation of technology.

So You’ve Shared a Link? This is How Long it Will Stay Relevant [The Atlantic] – Here bit.ly discuss a metric they developed called ‘half life’ to measure how long a shared link remains relevant. They analyzed links (shortened through their site) from YouTube, Facebook, Twitter, and directly through email and instant messages. The results are not surprising so much as deflating (a feeling which is, after all, only relevant for a few hours).

Bit.ly analyzed click data for a thousand popular links shortened through their website and found remarkable consistency in how long bitly stay relevant on various sites. The company’s blog summarizes the results in the chart below. The half life of a Twitter link is the shortest, at two hours and 48 minutes, yet Twitter links tend to garner the most traffic. Links shared on Facebook have on average a half life 24 minutes longer. Similarly, “direct links–those shared through email or instant messaging–have an only slightly longer half life of three hours and 24 minutes. The three types of links share the same basic distribution, reaching their peak number of clicks shortly after being posted and gradually tapering off in clicks from there.

How to stop e-mail overload? Think before you hit send. [Washington Post] – This piece discusses the deluge of information we confront in our email inboxes and the ensuing internal and external battles to stay afloat, which resulted in this Email Charter.

But the unintended consequence is that communication volume is expanding to the point where it threatens to take over our lives. An e-mail inbox has been described as a to-do list that anyone in the world can add to. If you’re not careful, it can gobble up most of your week. Then you’ve become a reactive robot responding to other people’s requests, instead of a proactive agent addressing your own priorities.

Spin, Spin, Die Less Quickly [The Wirecutter] – Here’s a techno-topic that many of us can relate to. Following the death of a hard drive belonging to a friend-of-a-friend, the author reflects upon the frailty of the infrastructure that supports data and content exchange and storage. Hence emerge the challenges of managing and maintaining the onslaught of information so that we may reliably refer back to it in the future.

Data should last forever but individual data storage devices tend to be frail. Just ask the people who run Google’s data centers… In the end, it pays to have your stuff stored the way Google would–in many places at once, in as many copies as you can. Right now, that means having multiple drives for backup, or, having a local drive and an online back up drive like Backblaze or Crashplan. That is the final truth about hard drives.

What Does It Mean To Be Connected in the  21st Century?  [TEDxMarin] -  Tiffany Shlain explores the “connective tissues” that now bond us (email, texting, etc.) and some of the biological reasons why we are nearly powerless to resist the gravitational pull of technology.

I half expected the statue of liberty to have torch in one hand and be texting with the other… I read that every time you click or check your email or your cell phone, you get a squirt of dopamine. Now dopamine, most people think it’s like a pleasure… but they have actually found out this it is about seeking, and finding, and searching, Dopamine is really associated with searching for information.

David Carr: The News Diet Of A Media Omnivore [NPR] – Interview with a media columnist for The New York Times about his own media consumption habits. Focused primarily on Carr’s entanglement with Twitter including the lovely quote “My persistent concern is that I’ll become so busy producing media that I won’t consume enough of it.” Carr probably isn’t the only one who faces the consequences of being a media prosumer, any of this sound familiar?

This is the first year that I think my productivity has dropped because [of my media consumption]. I’m looking at the coming year and thinking, what am I going to give up? Am I going to give up following the NFL? Am I going to give up listening to music and going out and seeing it? Am I going to give up riding my bike? Or am I going to cut back on some of these digital habits I have that are eating me alive and some of these … endless panels about the future of journalism? The future of journalism is wearing badges and talking on panels, as far as I can tell.

(for more on the future of journalism, check out the IxD12 Student Design Challenge)

The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit [Wired] – Can a cow sitting in pasture, making cud of clicks, reflect the insidious nature of gamification?  It most certainly can, especially when developer of said cow created said pasture and clicks as a tongue-in-cheek satire of deceptively banal games. Even more so when said developer finds himself hungrily grazing in a Pavlovian pasture of compulsive production, trying to keep the hungry cows ruminating.

Bogost kept his players hooked by introducing new cows for them to purchase using virtual mooney or real money. They ranged from the crowd-pleasingly topical (a cow covered in oil and sporting a BP-esque logo on its rump) to the aggressively cynical (the Stargrazer Cow, which was just the original cow facing the opposite direction and for which Bogost charged 2,500 mooney). They may have looked simple, but they were time-consuming to conceive and draw. By the end of the year, Bogost was devoting as much as 10 hours a week to Cow Clicker. Drawings of cows cluttered his house and office. “I was spending more time on it than I was comfortable with,” Bogost says. “But I was compelled to do it. I couldn’t stop.”

‘Tis the Season… If bit.ly is remotely accurate with their estimates, this post will cease being relevant long before the festivities are done so we better act fast and wish you Happy Holidays! And in case there is any kernel of doubt left in your mind that we are snowed in by a blizzard of techno-possibilities, allow us to regift- er, repost- a little tongue-in-cheek holiday house music to soundtrack this winter wonderland.

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Announcing the winners of the IxD12 Student Design Challenge!
By Steve Portigal at 7:23 am, Thursday December 22 2011

Whew! Our wonderful judges have sifted through the 56 entries! We heard from a number of judges how impressed they were overall with the quality of the entries and the creativity and passion that the group overall had to offer. Of course, this makes the selection process a difficult one. We’ve thought to ourselves “Well, what if we could take them ALL!!!” but of course, we can’t.
We managed to find four wonderful and inspiring entries among all the bounty of goodness we received from around the world. Our winners are (in no particular order)

  • Diksha Grover – National Institute of Design, India
  • Siri Johansson – Umeå Institute of Design, Sweden
  • Jaime Krakowiak – Austin Center for Design, USA
  • Priscilla Mok – Carnegie Mellon University, USA

Here are each of their videos

Diksha


Siri


Jaime


Priscilla
Thanks to our judges for their wonderful work and for all the entrants who contributed such a great set of videos. Our winners will now be working between now and Dublin where we’ll have a two-day masterclass and design activity before the conference. We are now exceptionally enthusiastic about the upcoming experience in Dublin.

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Julian Bleecker: Creating Wily Subversions
By Steve Portigal at 3:02 pm, Wednesday December 21 2011
Part 14 of 17 in the series the Omni project

This interview has been edited, condensed, etc.

Julian Bleecker is a designer, technologist and researcher in the Advanced Projects studio at Nokia Design in Los Angeles and the Near Future Laboratory where he investigates emerging social practices around new networked interaction rituals. His focus is on hands-on design and prototyping as a way to raise questions about commonly held assumptions about digital media and digital devices so as to explore possibilities for innovation. He lectures and leads workshops on the intersections of art, design, technology and the near-future possibilities for new social-technical interaction rituals.

the Omni Project: What is is the Near Future Laboratory?

Julian Bleecker: It’s a place where I can look at what “could be” without the usual encumbrance of academia or industry — I can make, explore and postulate about things that might seem as bizarre as wheels on luggage or starting a revolution in the Middle East with 140 character messages. Anything that people would immediately dismiss as unpatentable or unmarketable or silly or impractical is very interesting to me, because the near future is full of many unexpected things.

We make these sorts of peculiar things, speculate about them and the worlds in which they might be just ordinary, quotidian objects or little UX moments.

We are a design collective that comes together in an adhoc fashion around common interests. We’re not a company in the traditional sense.

tOP: Can you expand on “near future” versus “future?”

JB: Near future is in the realm of imminently possible. It’s more relevant these days, insofar as our expectations about what unexpected new behaviors, devices, language, means of connecting and communicating and sharing and materializing ideas seems to be trotting along at a fairly good clip. I don’t want to say that change seemed less fast at an earlier point in history, but the nearness of a different, markedly changed future means we can correct things quicker, which is important. We don’t have long to deal with population crises, systemic ecological failures, bad socio-political-philosophical-religious polarizations, an inability for many human brains to accept difference and different points of view. All that is problematic and we need to change those things in the near future. Not the future. The near future as in 18-60 months.

tOP: What is design fiction? How does it differ from “science fiction”?

JB: It’s a name for doing design that speculates in the way that science fiction speculates. It’s another way for design to step outside of the constraints of, say – *product* design, where things must be desirable, profitable and buildable. Design Fiction looks at things sideways, or inverts things. It makes fundamentally challenging assumptions. It’s the Twilight Zone of design practice.

It draws from science fiction because I think science fiction may be the exemplary story telling idiom or form of expression for speculating about what could be. It does that quite seriously, and is often a form of critique or commentary on contemporary conditions – macro and micro conditions; a critique of world-scale circumstances or the misguided interaction idioms built into things like center consoles on cars. It also has this wonderful ability to allow one to suspend disbelief on very weird things, all for the enjoyment of a good story.

What I hope for design fiction is that it could do the same thing and its outcomes or products would be accepted as, at worse — things around which conversations can be had that may lead to new near future worlds that are hopefully more habitable. At best, that same suspension of disbelief makes it possible to have a design fiction speculation accepted as imminently possible. That means that the guy in the room who has the check book and the decision making power can say about some curious idea or a disruptive thing that isn’t just another uninspired, middling “innovative” device – yes..that’s what we should do.

Design Fiction differs from science fiction insofar as it makes the things that go along with those future, fictional worlds. I think of it sometimes as making props for those fictional worlds. That is part of the wide world of science fiction because science fiction makes props for itself and its stories as well. For example, science fiction film has an entire professional practice of making the things that will help tell the story. Design Fiction is a material making practice, just as design is in most regards. It creates the things and experiences and moments that are meant to be evocative — they are meant to evoke elements of larger stories about life in these other worlds. I think Design Fiction is particularly effective when those props are just quotidian, no matter how fantastic they may seem. Think of it this way – all the things sitting on your desk right now that would’ve made someone’s head explode 5 years ago, or 10 years ago? They’re quite ordinary today. There’s something about making the extraordinary ordinary that makes it seem all the more possible. Rather than fetishizing the things that may exist in the future and making them gleaming and central to existence, why not make them humble, or even annoyingly stubborn components of the everyday? That’s something that science fiction does and I think it goes a long way towards that crucial element of suspending disbelief because the ordinary is quite believable and therefore possible. And once something seems possible, it becomes easier to seriously consider it rather than laugh and dismiss it.

[Also see Design Fiction: A Short Essay on Design, Science, Fact and Fiction]

tOP: What’s the connection between exploring the future, especially the future of technology, and storytelling?

JB: The future is that which could be. So, you need a story, some kind of narrative that enrolls people in that vision of what could be and then does so in a way that gets them hopped up enough to start materializing that vision. That’s all the future is. It’s really not complicated – but it’s hard to tell the compelling story. Storytelling is really hard. And there are lots of people trying to create those futures, so you have lots of these stories because everyone is trying to get people to do some hammering to materialize their idea of what they think should become.

Those stories can be ways of exploring possible futures as long as we understand that the future is wrapped in a story that is compelling enough for people to get to gather and materialize it.

tOP: The project we have embarked on is about exploring people’s relationship with technology. How do you define technology?

JB: That’s a good question. Technology is an exemplar of culture in an especially reified material that cleverly cloaks itself. That material is stuff we call a bunch of different names – hardware, software, firmware, ethernet, T-3, MP3, MySQL, Oracle, iPad, mobile phone, MakerBot, Lithium Ion batteries, OLED display. Whatever. All those things are very articulate means of remaking us, which is also remaking cultures. That’s why it’s more interesting to make these forms of culture that are quite deliberate about remaking culture — things that do it conscientiously, without wasting time, energy, materials.

Technology should be about more than good/fast/cheap or desirable/profitable/buildable. Technologies, if they are ways of making culture, shouldn’t just be last year’s object, only in different colors or with better battery life.

tOP: Does your work influence the expectations people have from real technology? Or the ideas product developers and technologists have for making real technology?

JB: I can only hope. At the Laboratory, we deliberately create strange, provocative devices that are designed to be wily subversions of what one might expect from technology. They typically amplify, invert or subdue the usual things that least-common denominator technology might do.

They become action-oriented thought-provokers. They can get away with doing something strange that then leads to moments where people get new ideas triggered in their heads and say – huh..there might be a kernel of something in that the Ear Freshener device. We’re not going to make Ear Fresheners, but I learned something by making it that can then doing something new and wonderful in this other, more pragmatic mass-manufactured thing that never would have come about had we not started by making devices that freshen the earball. Not many design projects would start with the brief saying — make things that are like Binaca Blast for people’s ears..something that can get rid of the filmy residue of a day of bad listening. That doesn’t even make sense, unless you frame it by doing a bit of science fiction and say – oh..this is for an evolved human or some weird earball-y transspecies for whom hearing is orders of magnitude more significant than seeing. But – not many design laboratories are going to make that kind of assumption because there is no such “market” or “audience.”

tOP: To what end? What’s the outcome you hope for?

JB: I was trained as an electrical engineer. So, I’m a real technologist – I got a degree and everything. I’m not just a pantomimic artist wielding a soldering iron. I’m just trying to tell slightly different stories than the ones many electrical engineers or computer science people would tell. They’re different from the old-fashioned technologist’s story of “We’ll make it faster next year” or, “We’re going to make peoples’ heads explode” with a “disruption” that’s really just a mass-produced incantation of a middling idea, like voice control for your car stereo system.

So, without the normative measure of “real” versus, what..? “fake” technologists – I think there are loads of possible futures. The futures that “real” product-oriented technologists prefer just aren’t that interesting to me. They track too closely to a predetermined notion of what comes next – their future is up-and-to-the-right. The real future is boring.

tOP: The real future is boring? Do you mean the real future as a creative construct for problem solving and solution envisioning is boring when it’s same-old-same-old, or do you see the future that you are stepping into second by microsecond as boring?

JB: There was a great all-day thing in London I went to a month or so ago called Thrilling Wonder Stories. I couldn’t be there the whole day, but I caught most of the last few hours. I noticed something – people were showing videos of stuff and apologizing that it wasn’t “real.” Like – it was a “concept video” to demonstrate an idea. I got a little annoyed by the apologies because there’s this implication that a good idea needs to be apologized for if it isn’t powered by a real battery or if the admittedly hard work of materializing that idea – making it “run” in “real” code – has not yet been done. Starting a conversation that sustains and gets people hopped up enough to think about it and try it and work through what they imagine in a variety of forms – there’s nothing to apologize for about that sort of work. It’s as real – or maybe a different kind of real – than having a thing with a bunch of wires and batteries that articulates the idea in other forms like code, or servos twitching or something that breaks when it falls.

tOP: How do you think technology is changing people’s everyday lives? How is it changing your life?

JB: That’s an impossible question. It makes the assumption that it is technology that is doing the changing, or that there is even change occurring. If I were flat-footed about it, I’d say technology is changing consumers lives by helping them continue to be consumers.

For myself, I take a very instrumental view of the things I have around me. They help me do the things I may have done anyway, or have done earlier without the same level of fidelity or refinement. Creative activities, mostly – making things like photography, film, new little weird electronic devices. Those are things that I can do and experiment with – and I have in the past. The material is more readily malleable and available it seems. Or it may be that the conversations are more readily available – you can find the people that can help you do what you imagine.

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ChittahChattah Quickies
By Steve Portigal at 3:49 pm, Monday December 19 2011

Art.sy’s ‘Genome’ Predicts What Paintings You Will Like [Wired] – Although the article deals more with the carefully controlled art market, I’m mostly intrigued by this quantitative translation of the ineffable. Pandora is a successful proof of concept (though I suppose we might debate it’s ability to deliver on it’s promise); I am waiting for the donut genome project and its recommendation engine. [Hah. Mere seconds after posting, I come upon this. Pretty close!]

On its screen, the Warhol painting—that is, the phone’s rendering of the laptop’s picture of the painting—was now surrounded by tiny thumbnails of other artwork, painted or made by diverse artists and dating from multiple eras, including the present day. According to Art.sy, these works all share the same DNA, so to speak. Cleveland and a team of art historians have spent the past year studying thousands of works and compiling a list of their distinct and measurable elements. The result is the Art Genome, composed at present of more than 550 “genes”: attributes of fine art that range from the simply factual (the medium, the color palette) to the undeniably subjective (the “movement” a work falls into, or its “subject matter”). Using these attributes, Art.sy’s recommendation engine can evaluate a piece on the fly and suggest relationships with other works, presenting those results on any device—even, eventually, a phone.

Saving Humanity from Homo Sapiens [SHfHS.com] – Just from a cultural collision perspective, I like the conflation of techno-nihilism and not-for-profit advocacy. Two great tastes!

The greatest threats to humanity lie in technologies humans have invented. From the danger of nuclear war or catastrophic global warming to the looming threat of future technologies such as self-replicating nanobots and powerful artificial intelligence, SHfHS is dedicated to finding ways to ensure that humanity continues to progress without snuffing ourselves out along the way. There are people trying to do the good work of saving humanity from potentially destroying itself, but they need our help. That’s what Saving Humanity from Homo Sapiens is all about: finding the people doing the best work to prevent man-made X-Risk and supporting them. You can help.

The Lester Dent Pulp Paper Master Fiction Plot [Dirty 30s!] – Once again, art reduced to a formula. Here, there’s no pretense that doing so remains within the realm of art. In general, I find these deconstructions fascinating as artifacts, whether or not they produce quality output.

This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words. No yarn of mine written to the formula has yet failed to sell. The business of building stories seems not much different from the business of building anything else.

Here’s how it starts:

1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING
3. A DIFFERENT LOCALE
4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO

One of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest.

A different murder method could be–different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

To thwart porn, colleges are buying up .xxx sites [AP] – The introduction of new domain suffixes means new flavors of pre-emptive domains. It was amusing more than a decade ago when companies like (say) Starbucks bought (or battled over) domains like (say) starbucksucks.com. The likely misappropriations of a college brand are slightly different, a this story reveals.

The University of Kansas is buying up website names such as http://www.KUgirls.xxx and http://www.KUnurses.xxx. But not because it’s planning a Hot Babes of Kansas site or an X-rated gallery of the Nude Girls of the Land of Aaahs. Instead, the university and countless other schools and businesses are rushing to prevent their good names from falling into the hands of the pornography industry. Over the past two months, they have snapped up tens of thousands of “.xxx” website names that could be exploited by the adult entertainment business. “Down the road there’s no way we can predict what some unscrupulous entrepreneur might come up with,” said Paul Vander Tuig, trademark licensing director at the Lawrence, Kan., school.

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Portigal Consulting year in review, 2011
By Steve Portigal at 7:26 am, Monday December 12 2011

Another year is speeding towards its conclusion and we wanted to share our highlights for 2011.

Really nostalgic? Check out summaries from 2010, 2009 and 2008.

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Out and About: Julie in Portland
By Julie Norvaisas at 1:43 pm, Thursday December 08 2011

I visited the great city of Portland, Oregon over Thanksgiving week, and noticed some of the ways its denizens use surfaces to communicate and express. Like Steve did earlier in his recent post, Out and About: Steve in Boston, given our recent interactions article about noticing and documenting street art, Kilroy Was Here, I too wanted to share some snaps!


As elsewhere, the backs of city signage serve as canvas for quick-stick expression. The tiki-figure here is one I commonly see in the Mission neighborhood of San Francisco, where I live, which surprised me and gave me a little charge, a feeling of connection to home.


A City of Portland sanctioned sticker, which includes a number to call to report damage to this sign, sits alongside its renegade brethren.


Great juxtaposition of two messages about the dangers of inhaling alongside a DANGER sticker.



I appreciated the friendly, bubbly, colorful style against the rainy, grey backdrop of Portland. Contributors to the collective urban collage here seem respectful of each others boundaries – not much overlapping of images.


And, finally, bunnies!

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Curious Cross Brandings of the Day
By Steve Portigal at 4:51 pm, Wednesday December 07 2011

A trip to the hairdresser today exposed me to some curious brand extensions and promotions.

First up, the military:


What kind of mousse is best for high and tight? Is that a regulation headshave, maggot?


Comes with its own gunny sack? And dog tags!

Secondly, The Muppets. Via Muppettes mini nail lacquers. Why the Frenchification?

Wocka Wocka is now a color! These marketers aren’t even trying! What do you say, Statler and Waldorf? Boooooo!

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ChittahChattah Quickies
By Julie Norvaisas at 2:51 pm, Tuesday December 06 2011

Seer of the mirror world [The Economist] – Embedded in this article, along with Gelernter’s thoughts about designing technology and some future-casting (expect more software agent-bots!), is some good drama about patent wars among the tech-cognoscenti.

“Google is commercially successful and dazzlingly imaginative but I don’t see what I would like to see from them, or Facebook or Twitter,” says Dr Gelernter. “They’re not turning on their imaginations”… As ever, Dr Gelernter’s excitement about the potential of new technology is tempered by frustration that too little attention is paid to aesthetic and social factors. “A lot of convenience and power could be gained, and a lot of unhappiness, irritation and missed opportunities avoided, if the industry thought about design, instead of always making it the last thing on the list,” he says. “We need more people who are at home in the worlds of art and the humanities and who are less diffident in the presence of technology. There are not enough articulate Luddite, anti-technology voices.” It is not the sort of thing you expect to hear from a professor of computer science, let alone the victim of an anti-technology extremist. But as well as having foreseen the future of computing, over his career Dr Gelernter has developed a clear understanding of humans’ conflicted relationship with the technology on which they increasingly rely.

Making Noise About People Who Talk to Their Cellphones [NYT Bits Blog] – Behaviors and sensitivities are explored and exposed as voice-activated software adds to the out-loud interactions people can have with their mobile devices now. The reaction as people feel subjected to these interactions is much more negative than we’d have (culturally) to the old-fashioned practice of overhearing two people talking, or the more desirable and salacious hobby of eavesdropping!

“As I was waiting in a Southwest Airlines cattle queue to fly back east for Thanksgiving, I was subjected to 15 minutes of listening to the man behind me as he dictated all the details of a prostate surgery into his ‘personal’ assistant,” wrote Exiled In MO from St. Louis. “People have simply lost all knowledge of what constitutes personal space and appropriate public behavior. What a noisy, sad world we’ve made.”

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From Us, To Steve: The techno present
By Tamara Christensen at 6:05 am, Monday December 05 2011
Part 13 of 17 in the series the Omni project

For the Omni project we are exploring the impact of technology on people’s everyday lives. This has involved a lot of “looking out” into the world. Of course we are also “looking in” and paying attention to how technology is impacting our own lives, i.e. when it comes to tolerating traffic and making consensual decisions about birthday gifts.

Julie and I had the best of intentions: Head up to the Ferry Plaza building after a meeting in the city to pick up a gift for Steve for his birthday. We knew (more or less) that we wanted to get he and Anne some sort of serving dish from Heath Ceramics to complement the new tableware they purchased last month. Unfortunately traffic was not in our favor that day. As Julie practiced her patience at the wheel we noticed in the sunroof that a helicopter circled above- definitely not a good sign.

By the time we got to the Ferry building, Julie’s patience had run out.

JN: I do not want to deal with parking. Why don’t I just drop you off here and you can run in?

TC: Okay. Wait a minute. I thought we were gonna pick something out together?

JN: It’s fine. We talked about it. I’m sure you can pick something out.

TC: I want us to choose together! Okay, I will text you! Stay tuned!

I got to the shop and met Monica and Michael (whom I had already spoken with on the phone about our mission). They were ready to help and set to showing me exactly what Steve and Anne had purchased. I found myself in a race against time and battery when I saw the dreaded red percentage in the upper right corner of my iPhone. As a gift-giver I was focused on figuring out the present, but I also felt a bit frantic about making sure I had power enough left to find Julie once the shopping was done. The tingling butterflies in my stomach sang a tune of “you are new to this city, never been to this ‘hood before… if you get to 10% better run for the door…”

Julie assuages my fears of never finding her should my battery die before I get back outside to her car.

Monica showed me a bunch of serving platter options that would complement Steve and Anne’s new set. I texted these images to Julie with my suggestion. She agreed and we arrived quickly at a decision. The whole process, including gift wrapping, took less than 15 minutes. I walked out the door directly over to Julie’s car with a perfect present, selected in consensus, and a teeny tiny bit of battery to spare.

The techno-interventions into our gifting ritual did not end there. We planned to meet at Ho Wing’s General Store in the Mission for dinner on Sunday night (which, sadly, is so new it has no website or relevant hyperlinks as of yet). En route to the restaurant  the texts started flying among the three of us. *Nota bene: I typically comply with California hands free laws and do not text while driving. I have, however, trained my 8 year-old to masterfully multi-task between giving me directions via Google Maps and reading/replying to text messages.

iMéssage à trois illustrating communication of  our location, our confusion, our emotions and our search for why.

During our hunt for a birthday gift for Steve, I was reminded of the simple daily interventions of technology. I take for granted that the ways that technology enables me (and my 8  year-old) to find and communicate with friends, learn more about friends, stay connected, pass time, navigate, keep anxiety at bay (or not), and share decision making in a way that ensures we both have the same ‘data’. It’s hard to imagine that less than 10 years ago none of this experience would have been possible or, for what it’s worth, noteworthy.

Happy ending! Steve and Anne with their new tray (images courtesy of Steve and Anne…and technology)

 

 

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