Objects share our environments, interacting not only with us but with the other things around them as well. Some pictures of these inanimate conversations from a project we did on home charging and energy use with REACH Global Design Research Network.
Friday March 12th 2010, 12:50 pm by Julie Norvaisas
Lately we’ve been hearing and responding to a lot of chatter in the only-boring-stodgy-Microsoft-types-do-research vein, with language that essentially boils all user research down to testing tools that hinder the creative design process (see Don Norman hates research, Michal Migurski comes out against it).
But user research, at least as we conceive and practice it, is a different animal altogether. Testing relies on existing objects or realities and measures response against them. User research for design and innovation observes, examines, imagines and inspires. Here are just a few things that good user research can do.
Broaden the scope. Instead of asking people what they think of these newfangled eBooks, we took a deeper look, to understand how reading is changing and what people value. This led to actionable, inspirational design insights such as, “Books are more than just pages with words and pictures; they are imbued with personal history, future aspirations, and signifiers of identity. And, “There are opportunities to enhance digital reading by replicating, referencing, and replacing social (and other) aspects of traditional book reading.” (Read about Portigal Consulting’s Reading Ahead project here)
Discover meaning. Design Continuum explored the car rental experience with a group of Harvard Business Students recently to discover opportunities for improvement and innovation along numerous touch-points throughout the journey, inspiring students to envision altogether new experiences beyond the typical drudgery of current practice. (Description of event on Design Continuum’s blog here)
Shift perspective. Wells Fargo engaged with a small number of customers to understand that consumers’ experiences and world views are fundamentally different from the internal company view. This shed a whole lot of light on how to improve communications and experiences across internal organizational silos. (Excerpt from a Forrester white paper on this project here)
There are two distinct approaches to design. One focuses on user-research to find out what people need/want. This approach is exemplified by Microsoft and is used mostly to mitigate risk. The downside of this ‘user testing’ model is that users can lead you astray. For example, if you ask everyone what their favorite color is the average will be gray. The second tries to bring a specific vision to life and an impression of the user they want to have. This approach is exemplified by Apple and can result in huge success or failure.
Now, while Faaborg mostly touts the second more glorious path, he does acknowledge “If designers don’t know what they’re doing it could be a disaster.”
How will designers “know” what they’re doing? Or, in this heroic design model, is there room only for psychic, infallible, savant designers who do just somehow “know?” Where does this leave the consumer, or “user,” or, as they are also known, people?
We believe that including people in the process of designing products for people is a good idea, and serves to drive great design and business concept development rather than preventing it.
Thursday March 11th 2010, 12:02 pm by Dan Soltzberg
Exploitative sellout and marketing disappointment, or layer cake of irony?
I saw this Kurt Cobain-branded Converse All-Star recently on the bargain racks at Ross. I laughed, I cried.
Detail of another shoe in “The Kurt Cobain Collection,” from the Converse website
Seattlest had a pithy take on it:
Kurt Cobain shaped the country’s rock music landscape while wearing Converse sneaks. He blithely, angrily altered Seattle’s future, ripped a hole for the city on the map of pop culture, all while wearing Converse. He went nuts on stage. He whispered and screamed. He played the shit out of guitars. He shot up and nodded off in the shoes.
Kurt killed himself while wearing Converse. The shoes were prominent in the image that famously documented his death. Naturally, then, Converse will begin selling Kurt Cobain-”inspired” shoes this May. It is, apparently, the “Converse Century,” after all. What better way to celebrate?
It’s an improv exercise, but it’s not taking place in the Hopkins Center for the Performing Arts. Instead, it is in Professor Peter Robbie’s Design Thinking class in Thayer School’s MacLean Engineering Sciences Center. “This class on improv is a tool for brainstorming,” he explains. “I’ve always thought that the quickest and smartest folks at the brainstorming phase of design have been those who do standup and improv. They never say no. They never miss a beat. Improv requires players to accept what they are given, build on the ideas of others, and encourage wild ideas.” (via Core77)
Friday March 05th 2010, 10:02 pm by Steve Portigal
Peter Booth (of Tin Horse Design) – Observing the Consumer [Eastman Innovation Lab] – Maybe this is a personal bias, but I'm often very compelled by how designers (at least, those who really "get" user research) talk about research. Because they always frame in terms of what it's good for, how it helps us make better things, they speak to many of the things I love about research, as a researcher. But people that do research don't always think about it – and thus describe it – that way.
(via Core77)
A lament for the bookshelf [The Globe and Mail] – So we lose forever the pleasure known to humanity for 500 years of taking a stroll up and down the aisles of someone else’s brain by perusing their bookshelves. Gone will be the guilty joy of spending a rainy afternoon at a cottage with the remnants of someone else’s childhood: their Nancy Drews, their 1970s National Geographics. Without bookshelves, you will never know the warning signs contained in the e-reader of your handsome date – you will not know for months that he is reading The Secret and Feng Shui for Dummies, even if you stay over. You will never be able to ask, as casually as you can, “Did you like this?” as you pull down, as if fascinated, Patrick Swayze’s autobiography.
Thursday March 04th 2010, 10:02 pm by Steve Portigal
Books in the Age of the iPad [Craig Mod] – I propose the following to be considered whenever we think of printing a book
* The Books We Make embrace their physicality — working in concert with the content to illuminate the narrative
* The Books We Make are confident in form and usage of material
* The Books We Make exploit the advantages of print
* The Books We Make are built to last
The result of this is:
* The Books We Make will feel whole and solid in the hands
* The Books We Make will smell like now forgotten, far away libraries
* The Books We Make will be something of which even our children — who have fully embraced all things digital — will understand the worth
* The Books We Make will always remind people that the printed book can be a sculpture for thoughts and ideas;Anything less than this will be stepped over and promptly forgotten in the digital march forward. Goodbye disposable books. Hello new canvases.
In Our Parents’ Bookshelves [The Millions] – A virtue of digital books is hey take up no space at all!—but even a megabyte seems bulky compared to what can be conveyed in the few cubic feet of a bookshelf. What other vessel is able to hold with such precision, intricacy, and economy, all the facets of your life: that you bake bread, vacationed in China, fetishize Melville, aspire to read Shakespeare, have coped with loss, and still tote around a copy of The Missing Piece as a totem of your childhood. What can a Kindle tell you about yourself or say to those who visit your house? All it offers is blithe reassurance that there is progress in the world, and that you are a part of it…To the extent that bookshelves persist, it will be in self-conscious form, as display cases filled with only the books we valued enough to acquire and preserve in hard copy. The more interesting story, the open-ended, undirected progression of a life defined by books will be lost to a digital world in which there is no such thing as time at all.
Wonder what the conversation is like at someone else’s shop? Ever wanted to go backstage at a design firm? We asked Steve Portigal, Julie Norvaisas, and Dan Soltzberg of Portigal Consulting to sit down and share what they’re talking about. Here’s their open mike/chin-wag/theory slam.
Dan: I envisioned sitting down here to have this conversation and trying to figure out what we’re really talking about. So I pulled this statement out of some notes Steve wrote the other day: “The Analog Human; The Digital Machine.” I thought that was really provocative, so I wanted to start by asking you to say a little more about this idea?
Steve: I feel like there’s this tension that goes on in business and especially in marketing, this conceit that we can take humans—you know, messy, irrational, organic—and somehow cut them open and figure out the binary, rational, predictable, money-making algorithms that determine what they do. You see all this harnessing of science, you know, whether it’s neuro-this or lie detector-that or psychotherapy-this that gets used in the service of, not helping people, but helping marketers crack the nut of what people want, where is the desire center in the brain. You know, that we can learn things about people in a way that is “true”—that is predictable and true, and will determine consumption patterns. I find the idea that we should be able to do that just fascinating, because that’s not the world of people that we live in as people, so why as marketers or designers or producers do we think that we should turn people into things that they really aren’t?
Julie: There’s another aspect of that that I find really fascinating too: that you’re just talking about it in this dichotomy like there’s “us,” and then there’s “people.” Well, we’re people, right? We’re people trying to understand people and trying to create these scientific methods of doing it is just—I think you’re absolutely right—a conceit, and we often kind of remove ourselves from the situation. And I think empathy is a much more powerful tool than science in that case.
Meanwhile, here’s a few links we’ve come across in the past few days that pick up on some of the themes we explore in our dialog.
Wednesday March 03rd 2010, 10:02 pm by Steve Portigal
IxDA SF presents Interaction’10 redUX – Steve will be kicking off this Saturday's session with a 30-minute teaser of his Interaction|10 workshop, "Well, we've done all this research…now what?" (The info isn't yet up on the site as of this writing, but Steve will be the first presenter, at 2:00)
Wednesday March 03rd 2010, 5:26 pm by Steve Portigal
We were intrigued to see that Netflix is soliciting customer feedback about a new product concept. It’s great to see them incorporating users into the development process, but we figure if they are going to be asking these sorts of questions, they might want to take the next logical step. Check out our re-enactment:
Wednesday March 03rd 2010, 12:31 pm by Julie Norvaisas
The need statement (“People need… blah blah”) is a cornerstone of user research. Observations, patterns and insights (all our hard work!) distilled into succinct statements neatly pointing to the problem that we are empowered to solve through design. I have long been pondering the use of (and occasional over-reliance on) the need statement (“It’s not an insight if you can’t turn it into a need!”). I have certainly seen the pursuit of the perfect need statement wander into the realm of the absurd at the project level, but they are especially funny when encountered out “in the wild.”
While preparing dinner the other day I noticed this pasta packaging I’ll bet my pasta can kick your pasta’s ass at meeting needs!
The pasta packaging’s need-shouting put me in mind of this terrific skewering of an exaggerated marketing-department-generated need statement from what is possibly the best review of anything ever, John Phillip’s review of the 2002 Cadillac Escalade EXT for Car and Driver magazine (not found on the Car and Driver site anymore, but full text can be found here):
“Cadillac’s brand manager says, ‘Cadillac research showed that there was a real need for the EXT.’ A real need for a Cadillac pickup? Really? If so, then here are a few things that I really need: An air-conditioned front yard. Iguana-skin patio furniture. Stigmata. Mint-flavored Drano. Gold-plated roof gutters. A 190-hp MerCruiser SaladShooter. A dog with a collapsible tail. An office desk that converts into a Hovercraft. Chrome slacks. A lifetime subscription to Extreme Fidgeting. A third arm. A fourth wife. A smokeless Cuban Robusto. Reusable Kleenex.”
Along those lines but even more ridiculous, here’s another example from a recent post on the blog Sociological Images (CNN Reports on High-Tech Blow-up Doll like it’s an iPad – NSFW!) about a robot sex doll profiled on CNN. The author of the post deconstructs CNN’s interview with the inventor of this product, adding her own interpretation.
“‘There’s a tremendous need for this kind of product,’ said [inventor,] Hines…Translation: Sex dolls are like food stamps and day care; their existence fulfills an important and tremendous need. What? You don’t have one? How do you live!?”
While the pasta claims may be over the top, my noodles did at least meet the need of filling my belly. If we recall Maslow’s Hierarchy of Needs, we know that there is, well, a hierarchy of needs from survival to enlightenment. But the Escalade EXT and the robot doll challenge the fundamental notion of need altogether. Or at least over-dramatize it. Do these products (or 100 calorie Oreo snack packs or scoop-free automatic litter boxes or even iPhones) really exist because we need them? When marketers make such claims do they believe that people really do feel that they need these things? Or that they will if they hear them say it? When we, as researchers, use need statements at the front end of the development process, do we always believe them?
Maybe our introduction of (and insistence on) the need statement at the beginning of the process trickles down, and we’re all convincing each other that people really NEED the things we’re designing. Perhaps we could consider a different word to describe the “need” for objects and experiences such as massive gas-guzzling pick-up trucks and robotic sex dolls. “Want” works for me.
Tuesday March 02nd 2010, 10:02 pm by Steve Portigal
Topeka, KS changes its name (for a month) to Google, KS – I wrote about this sort of bombastic advertising in interactions (http://interactions.acm.org/content/?p=1231) referencing the dot-com era's Half, Oregon, and the classic Truth or Consequences, NM
Toy Traveling – Travel Agency for Teddy bears and cuddly toys – [Productizing the" trend" of taking pictures of your stuffed animals on your vacation] Is your darling exceptional? Give him extraordinary present – trip to Prague – the beautiful heart of Europe. Except amazing experiences, he will bring back home many great photos and other presents. Do you collect stuffed toys, dolls or other fun “non-living” friends and you believe they also deserve rest and vacation or an outstanding experience in an interesting country? If you do, pack up its suitcase, wish it a nice trip and send it to the Czech Republic where your friend can enjoy the historic beauty of Prague as well as other services that will leave both you and your friend satisfied. Let it go on cool trips, group events and wellness therapy in the heart of Europe – done with respect to your friend and loving care. We are tolerant and unbiased. We will be happy to welcome all kinds of your toys regardless nationality, race, religion, sexual preferences, age or handicaps.
Sunday February 28th 2010, 10:02 pm by Steve Portigal
Segmenting the Hendrix fan [NYTimes.com] – “We believe that there is a Jimi Hendrix fan out there at 99 cents and at $9 and at $20 — all the way across the spectrum,” Mr. Block said. “We want to make each fan an appropriate offering. Is the complete Jimi Hendrix on vinyl something every music fan would want? Absolutely not. Would there be a market for it? Absolutely.”
Jerry Seinfeld on ideas [NYTimes.com] – Whatever happens to “The Marriage Ref,” Mr. Seinfeld said that he was out of ideas now. “Ideas are a terrible obligation,” he said. “Who needs something else to take care of? I have kids. I’d rather nurture them than another idea.”
The Disposable Film Festival – In recent years a new kind of film has emerged: The Disposable Film. It has been made possible by new media (webcams, point and shoot digital cameras, cell phones, screen capture software, and one time use digital video cameras) and the rise of online distribution (YouTube, Google, MySpace, etc.). These films are often made quickly, casually, and sometimes even unintentionally. Everyone has become a Disposable Filmmaker: directors of Saturday night cell phone videos, actors under the eyes of security cameras, and narrators before their webcams. Let's face it – we live in an age of disposable film. Now it's time to do something creative with it.
How to Kill Innovation: Keep Asking Questions – Scott Anthony [Harvard Business Review] – Resource-rich companies have the "luxury" of researching and researching problems. That can be a huge benefit in known markets where precision matters. But it can be a huge deficit in unknown markets where precision is impossible and attempts to create it through analysis are quixotic. Entrepreneurs don't have the luxury of asking "What about…" questions, and in disruptive circumstances that works in their favor.
So what's the alternative? Substitute early action for never-ending analysis. Figure out the quickest, cheapest way to do something market-facing to start the iterative process that so frequently typifies innovation. Be prepared to make quick decisions, but have the driver of the decision be in-market data, not conceptual analysis. In other words, go small and learn. Pitch (or even sell) your idea to colleagues. Open up a kiosk in a shopping mall for a week. Create a quick-and-dirty website describing your idea. Be prepared to make quick decisions.
Friday February 26th 2010, 10:02 pm by Steve Portigal
Klaus Kaasgaard: Why Designers Sometimes Make Me Cringe [interactions magazine] – [A response to Dan Formosa's piece about marketing research] There is no doubt that Formosa has been exposed to a lot of bad market research in his career. So have I. But I have also been exposed to a lot of bad design research, whether dealing with qualitative data or quantitative data. I cringe at both. And while we should point out when the emperor has no clothes in our daily work situations, it is not the bad research that defines a discipline. I have been exposed to both good market research and good design research as well and, more important, some of the most compelling and impactful research combined different research techniques for a more comprehensive and insightful outcome. That, I suppose, leads me to my conclusion.
How many Kindles have really been sold? (And other interesting tidbits about ebooks) [Mobile Opportunity] – Some interesting numbers about the size and dynamics of the market: sales, usage, platforms, content. One highlight is the preferred device used to read ebooks
-PC: 47%
-Kindle: 32% (and rising in later waves of the survey)
-iPhone: 11%
-iPod Touch: 10%
-Other smartphones (including Blackberry) 9%
-Netbooks 9%
-Sony Reader 8%
-Barnes & Noble Nook 8%
Secret Society for Creative Philanthropy [SF Chronicle] – Altruism is the whole idea behind the new charity, called the Secret Society for Creative Philanthropy. It's the brainchild of Courtney Martin, a South of Market writer who dreamed up the idea four years ago in New York and has handed out a stack of her own $100 bills every year to select good-deed doers who agree to dream up unusual ways to use the dough. Jeremy Mende took a stack of cash to Union Square and offered pairs of strangers $1 apiece if they would have one-on-one conversations with each other. Then he videotaped the conversations and made a home movie. The strangers talked to each other about sex, fireworks, banana slugs, gin, orgasms and Marlon Brando. Some of the conversations were worth a lot more than $1. The best idea seemed to come from Martin's own mother. She used her $100 to buy 400 quarters and scatter them on a grammar school playground.
R.J. Cutler: What I Learned From Anna Wintour [HuffPo] – Some principles of management from the director of The September Issue. We watched the film this week and highly recommend it. I thought about work as well; the film offers up lots of provocation around collaboration, artistic vision, managing teams of people, power, prototyping, and more.
(via Kottke)
Wednesday February 24th 2010, 10:02 pm by Steve Portigal
chat roulette – a short film by Casey Neistat – Chatroulette is a emergent online phenomena, connecting random people via webcams. Casey acts as participant-observer, experimenting with the service and observing what happens, as well as reflecting on his own feelings about the experience and ruminating about the implications.
The worst Olympic uniform [Rob Walker] – If there’s a more pure example of conformity trumping practicality, I can’t think of it. Oh, wait, sure I can: Phony-holed jeans. For years the hollow claims of every marketing guru who insists that consumers “demand authenticity” has been neatly debunked by the success of the high-end “distressed” denim phenomenon. Buying jeans whose wear-and-tear is implemented by far-flung factory workers and machinery, according to specific standards devised and overseen by layers of corporate design-management — and in fact paying extra for such jeans, and pretending that this somehow signals rebel style — is a capitulation to simulacra-culture so Xtreme it would make Debord giggle and Baudrillard weep. Or vice versa. Whatevs.